Wave Dictionary: Difference between revisions

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Line 10: Line 10:
| 0x00 || uint32_t || <code>0x809</code> || Magic number.
| 0x00 || uint32_t || <code>0x809</code> || Magic number.
|-
|-
| 0x04 || uint32_t || || Usually 0.
| 0x04 || uint32_t || || The single byte at 0x04 seems to be a Big Endian bool.
|-
|-
| 0x08 || uintptr_t || || Pointer to audio data.
| 0x08 || uintptr_t || || Pointer to audio data.
Line 16: Line 16:
| 0x0C || [[Wave Dictionary#RwaWaveDict|RwaWaveDict]]* || || Pointer to wave dictionary.
| 0x0C || [[Wave Dictionary#RwaWaveDict|RwaWaveDict]]* || || Pointer to wave dictionary.
|-
|-
| 0x10 || uint32_t || || If value at <code>0x04</code> is non-zero then this will be, too.
| 0x10 || uint32_t || ||
|-
|-
| 0x14 || uint32_t || || Audio data size. ‎
| 0x14 || uint32_t || || Audio data size. ‎
|-
|-
| 0x18 || [[Wave Dictionary#RwaUUID|RwaUUID]] || style="text-align:right" | Xbox: <code>73F2018B 75DFF081 4BC8E45F 453A2D04</code><br>‎‎‎‎PS2: <code>5393C7DB EA6481AE 4917FC38 AAEAC9AC</code> || Platform UUID.
| 0x18 || [[Wave Dictionary#RwaUUID|RwaUUID]] || style="text-align:right" | Xbox: <code>73F2018B 75DFF081 4BC8E45F 453A2D04</code><br>‎‎‎‎PS2: <code>5393C7DB EA6481AE 4917FC38 AAEAC9AC</code><br>GCN: <code>48F6C70A 72142484 6A4279E1 D3329DFD</code> || Platform UUID.
|-
|-
| 0x28 || uintptr_t || || Pointer to audio data.
| 0x28 || uintptr_t || || Pointer to audio data.
Line 27: Line 27:


== RwaUUID ==
== RwaUUID ==
{| class="wikitable" style=text-align:left
<syntaxhighlight lang="cpp">
! Offset
struct RwaUUID
! Type
{
! Name
uint32_t time_low;
|-
uint16_t time_mid;
| 0x00 || uint32_t || time_low
uint16_t time_hi_and_version;
|-
uint8_t node[8];
| 0x04 || uint16_t || time_mid
};
|-
</syntaxhighlight>
| 0x06 || uint16_t || time_hi_and_version
|-
| 0x08 || uint8_t[8] || node
|-
|}


== RwaUniqueID ==
== RwaUniqueID ==
{| class="wikitable" style=text-align:left
<syntaxhighlight lang="cpp">
! Offset
struct RwaUniqueID
! Type
{
! Name
union
|-
{
RwaUUID* uuid;
| 0x00 || RwaUUID* || uuid
|-
RwaUUID* copyUUID;
| 0x04 || char* || name
}
|-

| 0x08 || uint32_t || flags
struct name
|-
{
|}
char* uniqueName;
char* copyName;
}
};
</syntaxhighlight>


== RwaWaveDict ==
== RwaWaveDict ==
{| class="wikitable" style=text-align:left
<syntaxhighlight lang="cpp">
! Offset
class RwaWaveDict
! Type
{
! Name
RwaUniqueID uniqueID;
|-
RwaLLNode waveListHead;
| 0x00 || RwaUniqueID || uniqueID
// uint16_t pad;
|-
int8_t flagsAux;
| 0x0C || RwaLLNode || waveListHead
int8_t flags;
|-
RwLLLink link;
| 0x18 || int8_t || flagsAux
void* dumpAddr;
|-
void* waveRAMHandle;
| 0x19 || int8_t || flags
uint32_t waveRAMSize;
|-
};
| 0x1C || RwLLLink || link
</syntaxhighlight>
|-
| 0x24 || void* || dumpAddr
|-
| 0x28 || void* || waveRAMHandle
|-
| 0x2C || void* || waveRAMSize
|-
|}


== RwaWaveFormat ==
== RwaWaveFormat ==
{| class="wikitable" style=text-align:left
<syntaxhighlight lang="cpp">
! Offset
struct RwaWaveFormat
! Type
{
! Name
uint32_t sampleRate;
! Description
RwaUUID* dataType;
|-
uint32_t length;
| 0x00 || uint32_t || sampleRate ||
uint8_t bitDepth;
|-
uint8_t noChannels;
| 0x04 || uint32_t || dataType || 0: Sony PS ADPCM<br>1: Signed 16-bit PCM<br>3: Nintendo DSP ADPCM<br>4: Xbox IMA ADPCM
// uint8_t pad[2];
|-
void* miscData;
uint32_t miscDataSize;
| 0x08 || uint32_t || length ||
|-
uint8_t flags;
uint8_t reserved;
| 0x0C || uint8_t || bitDepth ||
|-
};
| 0x0D || uint8_t || noChannels ||
</syntaxhighlight>
|-
| 0x10 || void* || miscData || Has a "00: GCN ADPCM Header" chunk which contains Nintendo DSP ADPCM coefficients and initial history data.
|-
| 0x14 || uint32_t || miscDataSize ||
|-
| 0x18 || uint8_t || flags ||
|-
| 0x19 || uint8_t || reserved ||
|-
|}


== RwaWave ==
== RwaWave ==
{| class="wikitable" style=text-align:left
<syntaxhighlight lang="cpp">
! Offset
class RwaWave
! Type
{
! Name
RwaUniqueID uniqueID;
|-
RwaWaveDef* waveDef; // Pointer to location in system memory.
| 0x00 || RwaUniqueID || uniqueID
RwaWaveFormat format;
|-
RwaWaveFormat targetFormat; // Usually identical to format.
| 0x0C || RwaWaveDef* || waveDef
uint32_t uncompressedLength;
|-
void* data;
| 0x10 || RwaWaveFormat || format
void* state;
|-
uint32_t flags;
| 0x2C || RwaWaveFormat || targetFormat
RwaObj* obj;
|-
};
| 0x48 || uint32_t || uncompressedLength
</syntaxhighlight>
|-
| 0x4C || void* || data
|-
| 0x50 || void* || state
|-
| 0x54 || uint32_t || flags
|-
| 0x58 || RwaObj* || obj
|-
|}


[[Category:Formats_(Takedown-Dominator)]]

Latest revision as of 21:25, 17 June 2023

The RenderWare Audio Wave Dictionary container format is used to store a collection of audio files, or "waves." It uses the file extension .awd. Each wave is of type RwaWave and is stored in a RwLLNode in an RwLinkList.

Layout

Offset Type Value Description
0x00 uint32_t 0x809 Magic number.
0x04 uint32_t The single byte at 0x04 seems to be a Big Endian bool.
0x08 uintptr_t Pointer to audio data.
0x0C RwaWaveDict* Pointer to wave dictionary.
0x10 uint32_t
0x14 uint32_t Audio data size. ‎
0x18 RwaUUID Xbox: 73F2018B 75DFF081 4BC8E45F 453A2D04
‎‎‎‎PS2: 5393C7DB EA6481AE 4917FC38 AAEAC9AC
GCN: 48F6C70A 72142484 6A4279E1 D3329DFD
Platform UUID.
0x28 uintptr_t Pointer to audio data.

RwaUUID

Offset Type Name
0x00 uint32_t time_low
0x04 uint16_t time_mid
0x06 uint16_t time_hi_and_version
0x08 uint8_t[8] node

RwaUniqueID

Offset Type Name
0x00 RwaUUID* uuid
0x04 char* name
0x08 uint32_t flags

RwaWaveDict

Offset Type Name
0x00 RwaUniqueID uniqueID
0x0C RwaLLNode waveListHead
0x18 int8_t flagsAux
0x19 int8_t flags
0x1C RwLLLink link
0x24 void* dumpAddr
0x28 void* waveRAMHandle
0x2C void* waveRAMSize

RwaWaveFormat

Offset Type Name Description
0x00 uint32_t sampleRate
0x04 uint32_t dataType 0: Sony PS ADPCM
1: Signed 16-bit PCM
3: Nintendo DSP ADPCM
4: Xbox IMA ADPCM
0x08 uint32_t length
0x0C uint8_t bitDepth
0x0D uint8_t noChannels
0x10 void* miscData Has a "00: GCN ADPCM Header" chunk which contains Nintendo DSP ADPCM coefficients and initial history data.
0x14 uint32_t miscDataSize
0x18 uint8_t flags
0x19 uint8_t reserved

RwaWave

Offset Type Name
0x00 RwaUniqueID uniqueID
0x0C RwaWaveDef* waveDef
0x10 RwaWaveFormat format
0x2C RwaWaveFormat targetFormat
0x48 uint32_t uncompressedLength
0x4C void* data
0x50 void* state
0x54 uint32_t flags
0x58 RwaObj* obj