Wave Dictionary: Difference between revisions
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| 0x00 || uint32_t || <code>0x809</code> || Magic number.
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| 0x04 || uint32_t || ||
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| 0x08 || uintptr_t || || Pointer to audio data.
Line 16:
| 0x0C || [[Wave Dictionary#RwaWaveDict|RwaWaveDict]]* || || Pointer to wave dictionary.
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| 0x10 || uint32_t || ||
|-
| 0x14 || uint32_t || || Audio data size.
|-
| 0x18 || [[Wave Dictionary#RwaUUID|RwaUUID]] || style="text-align:right" | Xbox: <code>73F2018B 75DFF081 4BC8E45F 453A2D04</code><br>PS2: <code>5393C7DB EA6481AE 4917FC38 AAEAC9AC</code><br>GCN: <code>48F6C70A 72142484 6A4279E1 D3329DFD</code> || Platform UUID.
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| 0x28 || uintptr_t || || Pointer to audio data.
Line 27:
== RwaUUID ==
{| class="wikitable" style=text-align:left
! Offset
! Type
! Name
|-
| 0x00 || uint32_t || time_low
|-
| 0x04 || uint16_t || time_mid
|-
| 0x06 || uint16_t || time_hi_and_version
|-
| 0x08 || uint8_t[8] || node
|-
|}
== RwaUniqueID ==
{| class="wikitable" style=text-align:left
! Offset
! Type
! Name
|-
| 0x00 || RwaUUID* || uuid
|-
| 0x04 || char* || name
|-
| 0x08 || uint32_t || flags
|-
|}
== RwaWaveDict ==
{| class="wikitable" style=text-align:left
! Offset
! Type
! Name
|-
| 0x00 || RwaUniqueID || uniqueID
|-
| 0x0C || RwaLLNode || waveListHead
|-
| 0x18 || int8_t || flagsAux
|-
| 0x19 || int8_t || flags
|-
| 0x1C || RwLLLink || link
|-
| 0x24 || void* || dumpAddr
|-
| 0x28 || void* || waveRAMHandle
|-
| 0x2C || void* || waveRAMSize
|-
|}
== RwaWaveFormat ==
{| class="wikitable" style=text-align:left
! Offset
! Type
! Name
! Description
|-
| 0x00 || uint32_t || sampleRate ||
|-
| 0x04 || uint32_t || dataType || 0: Sony PS ADPCM<br>1: Signed 16-bit PCM<br>3: Nintendo DSP ADPCM<br>4: Xbox IMA ADPCM
|-
| 0x08
|-
| 0x0C
|-
| 0x0D || uint8_t || noChannels ||
|-
| 0x10 || void* || miscData || Has a "00: GCN ADPCM Header" chunk which contains Nintendo DSP ADPCM coefficients and initial history data.
|-
| 0x14 || uint32_t || miscDataSize ||
|-
| 0x18 || uint8_t || flags ||
|-
| 0x19 || uint8_t || reserved ||
|-
|}
== RwaWave ==
{| class="wikitable" style=text-align:left
! Offset
! Type
! Name
|-
| 0x00 || RwaUniqueID || uniqueID
|-
| 0x0C || RwaWaveDef* || waveDef
|-
| 0x10 || RwaWaveFormat || format
|-
| 0x2C || RwaWaveFormat || targetFormat
|-
| 0x48 || uint32_t || uncompressedLength
|-
| 0x4C || void* || data
|-
| 0x50 || void* || state
|-
| 0x54 || uint32_t || flags
|-
| 0x58 || RwaObj* || obj
|-
|}
[[Category:Formats_(Takedown-Dominator)]]
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Revision as of 21:25, 17 June 2023
The RenderWare Audio Wave Dictionary container format is used to store a collection of audio files, or "waves." It uses the file extension .awd
. Each wave is of type RwaWave
and is stored in a RwLLNode
in an RwLinkList
.
Layout
Offset | Type | Value | Description |
---|---|---|---|
0x00 | uint32_t | 0x809 |
Magic number. |
0x04 | uint32_t | The single byte at 0x04 seems to be a Big Endian bool. | |
0x08 | uintptr_t | Pointer to audio data. | |
0x0C | RwaWaveDict* | Pointer to wave dictionary. | |
0x10 | uint32_t | ||
0x14 | uint32_t | Audio data size. | |
0x18 | RwaUUID | Xbox: 73F2018B 75DFF081 4BC8E45F 453A2D04 PS2: 5393C7DB EA6481AE 4917FC38 AAEAC9AC GCN: 48F6C70A 72142484 6A4279E1 D3329DFD |
Platform UUID. |
0x28 | uintptr_t | Pointer to audio data. |
RwaUUID
Offset | Type | Name |
---|---|---|
0x00 | uint32_t | time_low |
0x04 | uint16_t | time_mid |
0x06 | uint16_t | time_hi_and_version |
0x08 | uint8_t[8] | node |
RwaUniqueID
Offset | Type | Name |
---|---|---|
0x00 | RwaUUID* | uuid |
0x04 | char* | name |
0x08 | uint32_t | flags |
RwaWaveDict
Offset | Type | Name |
---|---|---|
0x00 | RwaUniqueID | uniqueID |
0x0C | RwaLLNode | waveListHead |
0x18 | int8_t | flagsAux |
0x19 | int8_t | flags |
0x1C | RwLLLink | link |
0x24 | void* | dumpAddr |
0x28 | void* | waveRAMHandle |
0x2C | void* | waveRAMSize |
RwaWaveFormat
Offset | Type | Name | Description |
---|---|---|---|
0x00 | uint32_t | sampleRate | |
0x04 | uint32_t | dataType | 0: Sony PS ADPCM 1: Signed 16-bit PCM 3: Nintendo DSP ADPCM 4: Xbox IMA ADPCM |
0x08 | uint32_t | length | |
0x0C | uint8_t | bitDepth | |
0x0D | uint8_t | noChannels | |
0x10 | void* | miscData | Has a "00: GCN ADPCM Header" chunk which contains Nintendo DSP ADPCM coefficients and initial history data. |
0x14 | uint32_t | miscDataSize | |
0x18 | uint8_t | flags | |
0x19 | uint8_t | reserved |
RwaWave
Offset | Type | Name |
---|---|---|
0x00 | RwaUniqueID | uniqueID |
0x0C | RwaWaveDef* | waveDef |
0x10 | RwaWaveFormat | format |
0x2C | RwaWaveFormat | targetFormat |
0x48 | uint32_t | uncompressedLength |
0x4C | void* | data |
0x50 | void* | state |
0x54 | uint32_t | flags |
0x58 | RwaObj* | obj |