Waves are the primary sound resources used in Hot Pursuit and Most Wanted.
Structures
CgsResource::WaveResource
Offset |
Length |
Type |
Name |
Description |
Comments
|
0x0 |
0x4 |
void* |
mpWaveData |
|
|
0x4 |
0x4 |
void* |
mpSeekTableData |
|
|
0x8 |
0x4 |
char* |
mpcStreamFilePath |
|
|
0xC |
0x4 |
float32_t* |
mpfMarkerTimesMs |
|
|
0x10 |
0x4 |
float32_t |
mfGain |
|
|
0x14 |
0x4 |
float32_t |
mfLengthMs |
|
|
0x18 |
0x4 |
uint32_t |
muWaveDataSize |
|
|
0x1C |
0x4 |
uint32_t |
muSeekTableDataSize |
|
|
0x20 |
0x4 |
EMode |
meMode |
|
|
0x24 |
0x1 |
uint8_t |
mu8ChannelCount |
|
|
0x25 |
0x1 |
uint8_t |
mu8MarkerCount |
|
|
0x26 |
0x2 |
|
|
padding |
|
Enumerations
CgsResource::WaveResource::EMode
Name |
Value |
Comments
|
eWaveModeMemory |
0 |
|
eWaveModeStream |
1 |
|
eWaveModePrebuffer |
2 |
|
eWaveModePrebufferNoStream |
3 |
|
eWaveModeCount |
4 |
|