Vertex Descriptor: Difference between revisions

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{{ParadiseResourceTypeInfobox
{{todo|Write a description of the resource.}}
| name = VertexDescriptor
| othernames = RwVertexDesc
| id = 0xA
| category = Generic
| memdist = Main Memory only
| importedby = [[Renderable]]
}}

Vertex descriptors define the structure of the data in a Renderable's vertex buffers.


= Variants =
= Variants =

Latest revision as of 20:11, 19 September 2023

VertexDescriptor
aka RwVertexDesc
No Example
Resource names Unknown
Type ID 0xA
Category Generic
Memory
distribution
Main Memory only
Imports Unknown
Imported by Renderable
Editor
available?
No

Vertex descriptors define the structure of the data in a Renderable's vertex buffers.

Variants

PlayStation 3
Information on the Vertex Descriptor resource type used on PlayStation 3.
Xbox 360
Information on the Vertex Descriptor resource type used on Xbox 360.
PC
Information on the Vertex Descriptor resource type used on PC.
Remastered
Information on the Vertex Descriptor resource type used in Burnout Paradise Remastered.