Vertex Descriptor: Difference between revisions
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{{ParadiseResourceTypeInfobox |
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{{todo|Write a description of the resource.}} |
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| name = VertexDescriptor |
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| othernames = RwVertexDesc |
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| id = 0xA |
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| category = Generic |
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| memdist = Main Memory only |
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| importedby = [[Renderable]] |
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}} |
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Vertex descriptors define the structure of the data in a Renderable's vertex buffers. |
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= Variants = |
= Variants = |
Latest revision as of 20:11, 19 September 2023
VertexDescriptor | |||
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aka RwVertexDesc | |||
Type ID | 0xA | ||
Category | Generic | ||
Memory distribution |
Main Memory only | ||
Imported by | Renderable | ||
Editor available? |
No |
Vertex descriptors define the structure of the data in a Renderable's vertex buffers.
Variants
PlayStation 3 Information on the Vertex Descriptor resource type used on PlayStation 3. |
Xbox 360 Information on the Vertex Descriptor resource type used on Xbox 360. |
PC Information on the Vertex Descriptor resource type used on PC. |
Remastered Information on the Vertex Descriptor resource type used in Burnout Paradise Remastered. |