Vertex Descriptor/PlayStation 3: Difference between revisions
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| 0x0 || 0x4 || int32_t || m_refCount || || Always 0? |
| 0x0 || 0x4 || int32_t || m_refCount || || Always 0? |
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| 0x4 || 0x4 || uint32_t || m_typesFlags || Denotes which element types are present || See [[#Type flags|flags]]<br />General formula is <code>1 << elementType</code> for each element, combined with a bitwise |
| 0x4 || 0x4 || uint32_t || m_typesFlags || Denotes which element types are present || See [[#Type flags|flags]]<br />General formula is <code>1 << elementType</code> for each element, combined with a bitwise OR. |
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| 0x8 || 0x2 || uint16_t || m_numStreams || Number of streams || Always 1? |
| 0x8 || 0x2 || uint16_t || m_numStreams || Number of streams || Always 1? |