Vehicle List/Burnout Paradise: Difference between revisions
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{{subpage|Previous versions|text=Description of the Vehicle List changes since the first version of the game.}}
The Vehicle List resource contains most high-level information on vehicles in ''[[Burnout Paradise]]'', such as their ID, junkyard stats, sound IDs and more. It is stored in VEHICLES/'''VEHICLELIST.BUNDLE'''.
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All junkyard stats are controlled via the Vehicle List's GUI stat fields.
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Speed stats are based on vehicles' top speeds when not boosting; similarly, boost stats are based on the top speeds while using boost. Both use the same system for calculating stats. While the numbers are liable to vary, they are generally accurate to Paradise Cars.
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! Offset !! Length !! Type !! Name !! Description !! Comments
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| 0x0 || 0x4 || uint32_t || muNumVehicles || Number of vehicles ||
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| 0x4 || 0x4 || [[#BrnResource::VehicleListEntry
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| 0x8 || 0x8 || uint64_t || mu16BytePad || padding ||
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! Offset !! Length !! Type !! Name !! Description !! Comments
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| 0x0 || 0x8 || [[#BrnResource::VehicleListEntry
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| 0x8 || 0x4 || uint32_t || muNumVehicles || Number of vehicles ||
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! Offset !! Length !! Type !! Name !! Description !! Comments
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| 0x70 || 0x20 || char[32] || macManufacturerName || Manufacturer name ||
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| 0x90 || 0xC || [[#BrnResource::VehicleListEntryGamePlayData
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| 0x9C || 0x4 || || || padding ||
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| 0xA0 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey
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| 0xA8 || 0x40 || [[#BrnResource::VehicleListEntryAudioData
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| 0xE8 || 0x10 || ? || ? || Plane-related? || Always null
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| 0xF8 || 0x4 || uint32_t || ? || Junkyard category || By default, only WIP secondary finishes have no category. Primary finishes with no category disappear from the Junkyard. See [[#Category
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| 0xFC || 0x1 || uint8_t || muCarType || Vehicle and boost type || High nibble is vehicle type, low nibble is boost type. Switchable boost is set by the vehicle flags but will default to the type selected here. See [[#Vehicle type
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| 0xFD || 0x1 || uint8_t || muLiveryType || Finish type || See [[#BrnResource::VehicleListEntry::ELiveryType
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| 0xFE || 0x1 || uint8_t || muTopSpeedNormal || MaxSpeed from AttribSys ||
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| 0x0 || 0x4 || float32_t || mfDamageLimit || Damage limit || Always 1
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| 0x4 || 0x4 || uint32_t || mxFlags || Vehicle flags || See [[#Vehicle flags
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| 0x8 || 0x1 || uint8_t || Length || Boost bar length ||
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| 0x9 || 0x1 || uint8_t || ? || Rank required for unlock || See [[#Rank
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| 0xA || 0x1 || uint8_t || Capacity || Boost capacity || The default (0) matches 5
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! Offset !! Length !! Type !! Name !! Description !! Comments
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| 0x0 || 0x8 || [[CgsID]] || mExhaustName || Exhaust CgsID || Decodes to engine ID, e.g., DRAG_EX
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| 0x8 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey
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| 0x10 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey
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| 0x18 || 0x8 || [[CgsID]]|| mEngineName || Engine CgsID || Decodes to engine ID, e.g., DRAG_ENG
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| 0x20 || 0x4 || Name || mRivalUnlockName || Class unlock stream || See [[#Class unlock stream
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| 0x24 || 0x4 || || || padding ||
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| 0x28 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey
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| 0x30 || 0x8 || [[#CgsAttribSys::AttribSysCollectionKey
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| 0x38 || 0x4 || uint32_t || muiAIMusicLoopContentSpec || AI music stream || See [[#AI music stream
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| 0x3C || 0x1 || uint8_t || muiAIExhaustIndex || AI Engine Stream || See [[#AI engine stream
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| 0x3D || 0x1 || uint8_t || muiAIExhaustIndex2ndPick || AI Engine Stream 2 || See [[#AI engine stream
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| 0x3E || 0x1 || uint8_t || muiAIExhaustIndex3rdPick || AI Engine Stream 3 || See [[#AI engine stream
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| 0x3F || 0x1 || || || padding ||
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! Name !! Value !! Comments
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| IsRaceVehicle || 0x1 || Allows
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| CanCheckTraffic? || 0x2 || Possibly CanBeChecked. Always 0
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