Vehicle List/Burnout Paradise: Difference between revisions

m
Update flags again
(Added infobox and normalized some content.)
m (Update flags again)
 
(3 intermediate revisions by the same user not shown)
Line 146:
| 0x0 || 0x4 || float32_t || mfDamageLimit || Damage limit || Always 1
|-
| 0x4 || 0x4 || uint32_t || mxFlags || Vehicle flags || See [[#Vehicle flagsBrnResource::VehicleListEntryGamePlayData::EFlags|flags]]
|-
| 0x8 || 0x1 || uint8_t || Length || Boost bar length ||
Line 264:
|}
 
=== BrnResource::VehicleListEntryGamePlayData::EFlags ===
=== Vehicle flags ===
{| class="wikitable"
! Name !! Value !! Comments
|-
| IsRaceVehicleE_FLAG_IS_RACE_VEHICLE || 0x1 || Used to differentiate between player and traffic cars.<br>Allows selecting this vehicle in the junkyard
|-
| CanCheckTraffic?E_FLAG_CAN_CHECK_TRAFFIC || 0x2 || PossiblyCan CanBeChecked.check traffic.<br>Always 0
|-
| CanBeChecked?E_FLAG_CAN_BE_CHECKED || 0x4 || PossiblyCan CanCheckTraffic.be checked like traffic.<br>Always 0
|-
| IsTrailerE_FLAG_IS_TRAILER || 0x8 || Is a trailer.<br>Trailers have this set
|-
| CanTowTrailerE_FLAG_CAN_TOW_TRAILER || 0x10 || Is an articulated cab that can tow a trailer.<br>ArticCabs have this set
|-
| CanBePaintedE_FLAG_CAN_BE_PAINTED? || 0x20 || Allows the vehicle to be painted
|-
| ? || 0x40 || Unknown. Always 1