Vehicle Graphics: Difference between revisions

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Removed redirects.
m (Burninrubber0 moved page Vehicle Graphics (Burnout Paradise) to Vehicle Graphics: Removed unnecessary qualifier.)
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{{subpage|Development|text=Information on development versions of the Vehicle Graphics resource.}}
 
The Graphics resource is the central part of vehicle graphics bundles, superseded only by the [[Graphics Stub | GraphicsStub]] resource in the event a GraphicsStub exists. Its primary purpose is to import [[Model (Burnout Paradise) | Model]] resources and set them up as vehicle parts.
 
Although the version number remains <code>3</code> in all known variants of the resource, it was updated at least once between February and October 2007.
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| 0x4 || 0x4 || uint32_t || muPartsCount || ||
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| 0x8 || 0x4 || [[Model (Burnout Paradise) | Model]]** || mppPartsModels || Imports indices || 8-bit integers aligned 4
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| 0xC || 0x4 || uint32_t || muShatteredGlassPartsCount || ||
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| 0x4 || 0x4 || uint32_t || muPartsCount || ||
|-
| 0x8 || 0x8 || [[Model (Burnout Paradise) | Model]]** || mppPartsModels || Imports indices || 8-bit integers aligned 8
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| 0x10 || 0x4 || uint32_t || muShatteredGlassPartsCount || ||
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || [[Model (Burnout Paradise) | Model]]* || mpModel || ||
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| 0x4 || 0x4 || uint32_t || muBodyPartIndex || ||
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! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[Model (Burnout Paradise) | Model]]* || mpModel || ||
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| 0x8 || 0x4 || uint32_t || muBodyPartIndex || ||