Texture: Difference between revisions

Added infobox.
m (Burninrubber0 moved page Texture (Burnout Paradise) to Texture: Removed unnecessary qualifier.)
(Added infobox.)
Line 1:
{{ParadiseResourceTypeInfobox
| name = Texture
| othernames = Raster
| example = [[File:Paradise_Texture_Example.png|frameless|200px]]<br />A texture sheet used in the Driver Details menu.
| id = 0
| category = Generic
| memdist = Header in Main Memory<br />Data in Graphics Local (PS3)<br />Data in Physical (X360)<br />Data in Disposable (PC/Remastered)
| importedby = [[Apt Data]]<br />[[Flapt File]]<br />[[Font]]<br />[[Renderable]]<br />[[SatNav Tile]]<br />[[Texture State]]
}}
 
Textures are images used in-game, generally either displayed directly or applied to a model. In Burnout Paradise, their format differs heavily between platforms. Despite this, they generally use variations of the same codecs—DXT1, DXT5 and A8R8G8B8. Mipmaps are used systematically throughout the game as well.