Texture/Xbox 360: Difference between revisions

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Most of this information is derived from the MS Xbox 360 SDK and [[Burnout Paradise (2008-01-30 build)]]'s XDB.
 
The texture header is made up of bit fields contained within DWORDs. Many of these bit fields are currently unknown. Microsoft's documentation (which aligns with the XDB's type information) does not match the data in the resource because within each DWORD, the order of the bit fields is inverted. All documentation below has been inverted as well so as to match the resource.
 
=== D3DResource ===