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Texture/Xbox 360: Difference between revisions

rename GPUMULTISAMPLE_TYPE to D3DMULTISAMPLE_TYPE, add descriptions for D3DMULTISAMPLE_TYPE and GPUENDIAN
m (Remove inaccurate information.)
(rename GPUMULTISAMPLE_TYPE to D3DMULTISAMPLE_TYPE, add descriptions for D3DMULTISAMPLE_TYPE and GPUENDIAN)
 
Line 46:
| 10 || 1 || || Padding ||
|-
| 11 || 2 || MultiSample || || D3D construct: not used by hardware<br/>See [[Texture/Xbox 360#GPUMULTISAMPLE_TYPED3DMULTISAMPLE TYPE|GPUMULTISAMPLE_TYPED3DMULTISAMPLE_TYPE]]
|-
| 13 || 3 || ClampZ || || See [[#GPUCLAMP|GPUCLAMP]]
Line 298:
|}
 
=== GPUMULTISAMPLE_TYPED3DMULTISAMPLE_TYPE ===
{| class="wikitable"
! Name !! Value !! Comments
|-
| D3DMULTISAMPLE_NONE || 0 || No level of full-scene multisampling is available.
|-
| D3DMULTISAMPLE_2_SAMPLES || 1 || Level of full-scene multisampling available.
|-
| D3DMULTISAMPLE_4_SAMPLES || 2 || Level of full-scene multisampling available.
|-
| D3DMULTISAMPLE_FORCE_DWORD || 0x7FFFFFFF || Forces this enumeration to compile to 32 bits in size. This value is not used on Xbox 360.
|}
 
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! Name !! Value !! Comments
|-
| GPUENDIAN_NONE || 0 || No swapping.
|-
| GPUENDIAN_8IN16 || 1 || Every 8 bits in a 16-bit word are swapped. For example, 0xAABBCCDD would be changed to 0xBBAADDCC.
|-
| GPUENDIAN_8IN32 || 2 || Every 8 bits in a 32-bit word are swapped. For example, 0xAABBCCDD would be changed to 0xDDCCBBAA.
|-
| GPUENDIAN_16IN32 || 3 || Every 16 bits in a 32-bit word are swapped. For example, 0xAABBCCDD would be changed to 0xCCDDAABB.
|}
 
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