Texture/Remastered: Difference between revisions

m
Normalization
(Added more info (thanks Matty). Updated MS Docs links.)
m (Normalization)
Line 7:
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || [[#Texture interface | Texture interface]]* || ? || Texture interface || nullptr in file. The game sets this pointer in memory.<br/>The interface is chosen by the texture type.
|-
| 0x4 || 0x4 || [[#D3D11_USAGE|D3D11_USAGE]] || ? || Usage ||
Line 21:
| 0x18 || 0x4 || ? || ? || ||
|-
| 0x1C || 0x4 || [[#DXGI_FORMAT | DXGI_FORMAT]] || Format || A DXGI_FORMAT enumeration specifying the format the texture will be in after it is loaded. ||
|-
| 0x20 || 0x4 || uint32_t || ? || Flags || See [[#Flags|flags]]
Line 52:
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Texture interface | Texture interface]]* || ? || Texture interface || nullptr in file. The game sets this pointer in memory.<br/>The interface is chosen by the texture type.
|-
| 0x8 || 0x4 || ? || ? || ||
Line 66:
| 0x28 || 0x4 || ? || ? || ||
|-
| 0x2C || 0x4 || [[#DXGI_FORMAT | DXGI_FORMAT]] || Format || A DXGI_FORMAT enumeration specifying the format the texture will be in after it is loaded. ||
|-
| 0x30 || 0x4 || uint32_t || ? || Flags ||