Texture/Remastered: Difference between revisions

m
Header reorganization
m (Added enum table header.)
m (Header reorganization)
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At least partially derived from [https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3dx11-image-info D3DX11_IMAGE_INFO] or a related structure.
 
== 32-bit ==
=== Header ===
==== 32-bit ====
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
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|}
 
==== 64-bit ====
=== Header ===
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x8 || [[#Texture interface 2 | Texture interface]]* || ? || Texture interface || nullptr in file. The game sets this pointer in memory.<br/>The interface is chosen by the texture type.
|-
| 0x8 || 0x4 || ? || ? || ||
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= Unions =
== 32-bit ==
=== Texture interface ===
==== Header32-bit ====
Anonymous union.
 
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|}
 
==== 64-bit ====
=== Texture interface ===
Anonymous union.