Texture/Remastered: Difference between revisions

Updated with new info from Matt
(Created page based on Matt's research.)
 
(Updated with new info from Matt)
Line 38:
| 0x2E || 0x2 || ? || ? || ||
|-
| 0x30 || 0x4 || ?void* || ? || ||
|-
| 0x34 || 0x4 || ? || ? || ||
|-
| 0x38 || 0x4 || ?uint32_t || ? || Contents size || Size of the texture data. Used on PS4 and NX
|-
| 0x3C || 0x4 || ?void* || ? || ||
|}
 
Line 99:
| 0x3E || 0x2 || ? || ? || ||
|-
| 0x40 || 0x40x8 || ?void* || ? || ||
|-
| 0x44 || 0x4 || ? || ? || ||
|-
| 0x48 || 0x4 || ? || ? || ||
|-
| 0x4C || 0x4 || ?uint32_t || ? || Contents size || Size of the texture data. Used on PS4 and NX
|-
| 0x440x50 || 0x40x8 || ?void* || ? || ||
|}