Texture/Remastered: Difference between revisions

Content added Content deleted
(Updated with new info from Matt)
(Add texture data field)
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| 0x38 || 0x4 || uint32_t || ? || Contents size || Size of the texture data. Used on PS4 and NX
| 0x38 || 0x4 || uint32_t || ? || Contents size || Size of the texture data. Used on PS4 and NX
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|-
| 0x3C || 0x4 || void* || ? || ||
| 0x3C || 0x4 || void* || ? || Texture data || nullptr in file. Set in memory. Used on PS4
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Line 105: Line 105:
| 0x4C || 0x4 || uint32_t || ? || Contents size || Size of the texture data. Used on PS4 and NX
| 0x4C || 0x4 || uint32_t || ? || Contents size || Size of the texture data. Used on PS4 and NX
|-
|-
| 0x50 || 0x8 || void* || ? || ||
| 0x50 || 0x8 || void* || ? || Texture data || nullptr in file. Set in memory. Used on PS4
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