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In Burnout Paradise, the TextFile resource type's only known use is for storing Bundle debug data, referred to as Bundle imports, in the original Bundle format. It is not used in the retail game. |
In Burnout Paradise, the TextFile resource type's only known use is for storing Bundle debug data, referred to as Bundle imports, in the original Bundle format. It is not used in the retail game. |
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= Structures = |
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{| class="wikitable" |
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! Offset !! Length !! Type !! Name !! Description !! Comments |
! Offset !! Length !! Type !! Name !! Description !! Comments |
Revision as of 03:54, 14 August 2022
In Burnout Paradise, the TextFile resource type's only known use is for storing Bundle debug data, referred to as Bundle imports, in the original Bundle format. It is not used in the retail game.
Structures
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | mLength | Length of the string, excluding the null terminator | |
0x4 | 0x1 | char[1] | mText | The text content of the resource |