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In Burnout Paradise, the TextFile resource type's only known use is for storing Bundle debug data, referred to as Bundle imports, in the original Bundle format. It is not used in the retail game.
In Burnout Paradise, the TextFile resource type's only known use is for storing Bundle debug data, referred to as Bundle imports, in the original Bundle format. It is not used in the retail game.


= Layout =
= Structures =
{| class="wikitable"
{| class="wikitable"
! Offset !! Length !! Type !! Name !! Description !! Comments
! Offset !! Length !! Type !! Name !! Description !! Comments

Revision as of 03:54, 14 August 2022

In Burnout Paradise, the TextFile resource type's only known use is for storing Bundle debug data, referred to as Bundle imports, in the original Bundle format. It is not used in the retail game.

Structures

Offset Length Type Name Description Comments
0x0 0x4 uint32_t mLength Length of the string, excluding the null terminator
0x4 0x1 char[1] mText The text content of the resource