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In Burnout Paradise, the TextFile resource type's only known use is for storing Bundle debug data, referred to as Bundle imports, in the original Bundle format. It is not used in the retail game. |
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= Layout = |
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{| class="wikitable" |
{| class="wikitable" |
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! Offset !! |
! Offset !! Length !! Type !! Name !! Description !! Comments |
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| 0x0 || 0x4 || uint32_t || mLength || |
| 0x0 || 0x4 || uint32_t || mLength || Length of the string, excluding the null terminator || |
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| 0x4 || 0x1 || char[ |
| 0x4 || 0x1 || char[1] || mText || The text content of the resource || |
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Revision as of 07:44, 16 May 2022
In Burnout Paradise, the TextFile resource type's only known use is for storing Bundle debug data, referred to as Bundle imports, in the original Bundle format. It is not used in the retail game.
Layout
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | mLength | Length of the string, excluding the null terminator | |
0x4 | 0x1 | char[1] | mText | The text content of the resource |