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(Created page with "{| class="wikitable" ! Offset !! Size !! Type !! Name !! Description !! More Information !! Comments |- | 0x0 || 0x4 || uint32_t || mLength || Num characters || || |- | 0x4 || 0x1 || char[mLength] || mText || || Null-terminated for redundancy? Null char not included in Length || |}")
 
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In Burnout Paradise, the TextFile resource type's only known use is for storing Bundle debug data, referred to as Bundle imports, in the original Bundle format. It is not used in the retail game.

= Layout =
{| class="wikitable"
{| class="wikitable"
! Offset !! Size !! Type !! Name !! Description !! More Information !! Comments
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
|-
| 0x0 || 0x4 || uint32_t || mLength || Num characters || ||
| 0x0 || 0x4 || uint32_t || mLength || Length of the string, excluding the null terminator ||
|-
|-
| 0x4 || 0x1 || char[mLength] || mText || || Null-terminated for redundancy? Null char not included in Length ||
| 0x4 || 0x1 || char[1] || mText || The text content of the resource ||
|}
|}

Revision as of 07:44, 16 May 2022

In Burnout Paradise, the TextFile resource type's only known use is for storing Bundle debug data, referred to as Bundle imports, in the original Bundle format. It is not used in the retail game.

Layout

Offset Length Type Name Description Comments
0x0 0x4 uint32_t mLength Length of the string, excluding the null terminator
0x4 0x1 char[1] mText The text content of the resource