Template:B1VehicleConfig

From Burnout Wiki
Name Description Value
mBoundingBoxBottomAdjust
mAcceleratorMultiplier How hard do we need to press the accelerator? Higher number means lower pressure for full acceleration
mChangeDownRPM RPM at which to shift down gears
mChangeUpRPM RPM at which to shift up gears
mCoeffOfFriction Friction
mCoeffOfRestitutionWithWorld Restitution?
mDownForceCoeff How much we stick to the ground
mDragCoeff Wind resistance
mEngineFrictionTorque ???
mEngineIdleRPM Idle speed
mEngineMaxRPM Red line
mEngineMomentOfInertia How quickly the engine will accelerate/slow down
mEngineBrakingFactor Amount of engine braking
mForceApplyHeightBrake Amount of front/back body roll during braking - more negative = more roll
mForceApplyHeightAccel Amount of front/back body roll during acceleration
mForceApplyHeightSteering Amount of body roll during normal steering
mForceApplyHeightDrifting Amount of body roll during steering
mSteeringAngleMin Maximum steering angle at high velocity
mSteeringAngleMax Maximum steering angle at low velocity
mSteeringAngleMinVelocity High velocity for above steering angle - meters/sec
mSteeringAngleMaxVelocity Low velocity for above steering angle - meters/sec
mSteeringResponse Amount that steering can change in 1 frame - low values = sluggish repsonse, max value = 2.0
mSteeringDragCoeff Amount of decelleration due to steering - the higher the number, the more speed you lose
mBrakingFactor How strong the brakes are
mSinDriftMaxAngle Sine of maximum drift angle (eg 45 degrees = 0.707, 30 degrees = 0.5)
mDriftScaleMin How "slippy" a "no accelerator" drift is
mDriftScaleMax How "slippy" a "max accelerator" drift is
mDriftMaxAngularMomentumAt60 How fast drifts turn at 60mph
mDriftMaxAngularMomentumAt110 How fast drifts turn at 110mph
mAutoDriftDelay How easily the car autodrifts
mDriftTurnRate How responsive the drift is to steering
mDriftMinSpeed Slowest speed at which drifting is possible (MPH)
mDriftMaxSpeedPressure Pressure required on brakes at maximum speed (130MPH) to trigger a drift (less than 1.0)
mWallCollisionPenalty How much speed to retain after a wall collision - smaller number = slower speed after collision
mLowSpeedDrivingModelThreshold mLowSpeedDrivingModelThreshold is in miles per hour
mLowSpeedSteeringAngleMax how much you can steer during low-speed driving model
mLowSpeedTorqueFactor1 two factors to fiddle with that affect how quickly the LSDM lets the car acclerate
mLowSpeedTorqueFactor2
mFrontDist How far from the middle of the car is the fron axle?
mRearDist ...and the rear axle
Gear ratios
mGearRatioFinal
mGearRatioReverse
mGearRatios[0]
mGearRatios[1]
mGearRatios[2]
mGearRatios[3]
mGearRatios[4]
mGearRatios[5]
mGearRatios[6]
Gravity
mGravityCarDown
mGravityDown
Suspension
mSprings[0].mCarJoinPosLocal.y
mSprings[0].mNaturalLength
mSprings[0].mConstant
mSprings[0].mDamping
mSprings[1].mCarJoinPosLocal.y
mSprings[1].mNaturalLength
mSprings[1].mConstant
mSprings[1].mDamping
mSprings[2].mCarJoinPosLocal.y
mSprings[2].mNaturalLength
mSprings[2].mConstant
mSprings[2].mDamping
mSprings[3].mCarJoinPosLocal.y
mSprings[3].mNaturalLength
mSprings[3].mConstant
mSprings[3].mDamping
mTempEngineTorque Engine torque
Mass of car
mMass
mRealMass
Inertia tensor
mInverseInertiaTensorLocal.a
mInverseInertiaTensorLocal.e
mInverseInertiaTensorLocal.i
Boost
mBoostMaxSpeed Max speed during Boost in MPH
mBoostCameraMovementForwards Camera movement during boost
mBoostCameraMovementUpwards