Sports Coupe: Difference between revisions
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The '''Sports Coupe''' is one of nine playable car vehicles in the original Burnout, and one of the five starting vehicles. The vehicle is based on the real-life [https://en.wikipedia.org/wiki/Toyota_MR2#Second_generation_(W20;_1989%E2%80%931999) second-generation Toyota MR2]. |
The '''Sports Coupe''' is one of nine playable car vehicles in the original Burnout, and one of the five starting vehicles. The vehicle is based on the real-life [https://en.wikipedia.org/wiki/Toyota_MR2#Second_generation_(W20;_1989%E2%80%931999) second-generation Toyota MR2]. |
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== Configuration == |
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{{ B1VehicleConfig |
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| mBoundingBoxBottomAdjust = 0.10 |
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| mAcceleratorMultiplier = 4.0 |
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| mChangeDownRPM = 4000.0 |
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| mChangeUpRPM = 6600.0 |
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| mCoeffOfFriction = 0.1 |
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| mCoeffOfRestitutionWithWorld = 0.5 |
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| mDownForceCoeff = -9.5 |
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| mDragCoeff = 2.0 |
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| mEngineFrictionTorque = 0.0 |
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| mEngineIdleRPM = 1000.0 |
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| mEngineMaxRPM = 8300.0 |
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| mEngineMomentOfInertia = 25.0 |
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| mEngineBrakingFactor = -5000.0 |
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| mForceApplyHeightBrake = -0.7 |
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| mForceApplyHeightAccel = -0.055 |
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| mForceApplyHeightSteering = -0.12 |
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| mForceApplyHeightDrifting = -0.14 |
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| mSteeringAngleMin = 11.5 |
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| mSteeringAngleMax = 17.0 |
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| mSteeringAngleMinVelocity = 25.0 |
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| mSteeringAngleMaxVelocity = 12.0 |
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| mSteeringResponse = 0.090 |
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| mSteeringDragCoeff = 2.0 |
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| mBrakingFactor = 2.0 |
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| mSinDriftMaxAngle = 0.707 |
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| mDriftScaleMin = 0.6 |
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| mDriftScaleMax = 0.9 |
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| mDriftMaxAngularMomentumAt60 = 800 |
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| mDriftMaxAngularMomentumAt110 = 1150 |
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| mAutoDriftDelay = 0.5 |
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| mDriftTurnRate = 1.2 |
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| mDriftMinSpeed = 65.0 |
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| mDriftMaxSpeedPressure = 0.5 |
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| mWallCollisionPenalty = 0.99 |
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| mLowSpeedDrivingModelThreshold = 35.0 |
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| mLowSpeedSteeringAngleMax = 30 |
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| mLowSpeedTorqueFactor1 = 0.95 |
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| mLowSpeedTorqueFactor2 = 0.12 |
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| mFrontDist = 1.3 |
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| mRearDist = -1.3 |
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| mGearRatioFinal = 3.39 |
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| mGearRatioReverse = -3.44 |
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| mGearRatios[0] = 0.0 |
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| mGearRatios[1] = 3.5 |
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| mGearRatios[2] = 2.25 |
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| mGearRatios[3] = 1.6 |
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| mGearRatios[4] = 1.35 |
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| mGearRatios[5] = 1.14 |
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| mGearRatios[6] = 0.0 |
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| mGravityCarDown = 10.0 |
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| mGravityDown = 10.0 |
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| mSprings[0].mCarJoinPosLocal.y = 0.04 |
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| mSprings[0].mNaturalLength = 0.16 |
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| mSprings[0].mConstant = 60000 |
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| mSprings[0].mDamping = 5000 |
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| mSprings[1].mCarJoinPosLocal.y = 0.04 |
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| mSprings[1].mNaturalLength = 0.16 |
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| mSprings[1].mConstant = 60000 |
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| mSprings[1].mDamping = 5000 |
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| mSprings[2].mCarJoinPosLocal.y = 0.04 |
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| mSprings[2].mNaturalLength = 0.16 |
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| mSprings[2].mConstant = 60000 |
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| mSprings[2].mDamping = 5000 |
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| mSprings[3].mCarJoinPosLocal.y = 0.04 |
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| mSprings[3].mNaturalLength = 0.16 |
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| mSprings[3].mConstant = 60000 |
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| mSprings[3].mDamping = 5000 |
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| mTempEngineTorque = 610.0 |
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| mMass = 950 |
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| mRealMass = 2000 |
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| mInverseInertiaTensorLocal.a = 0.0010 |
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| mInverseInertiaTensorLocal.e = 0.0011 |
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| mInverseInertiaTensorLocal.i = 0.0008 |
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| mBoostMaxSpeed = 141.0 |
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| mBoostCameraMovementForwards = 0.8 |
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| mBoostCameraMovementUpwards = 0.0 |
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}} |
Latest revision as of 14:08, 4 May 2021
Sports Coupe | ||||
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Top Speed | Cruising | Boosting | ||
130 mph (209 km/h) | 141 mph (226 km/h) | |||
Difficulty | Medium | |||
Unlock Criteria | {{{unlockcriteria}}} | |||
File Name | playcars/coupe |
The Sports Coupe is one of nine playable car vehicles in the original Burnout, and one of the five starting vehicles. The vehicle is based on the real-life second-generation Toyota MR2.
Configuration
Name | Description | Value |
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mBoundingBoxBottomAdjust | 0.10 | |
mAcceleratorMultiplier | How hard do we need to press the accelerator? Higher number means lower pressure for full acceleration | 4.0 |
mChangeDownRPM | RPM at which to shift down gears | 4000.0 |
mChangeUpRPM | RPM at which to shift up gears | 6600.0 |
mCoeffOfFriction | Friction | 0.1 |
mCoeffOfRestitutionWithWorld | Restitution? | 0.5 |
mDownForceCoeff | How much we stick to the ground | -9.5 |
mDragCoeff | Wind resistance | 2.0 |
mEngineFrictionTorque | ??? | 0.0 |
mEngineIdleRPM | Idle speed | 1000.0 |
mEngineMaxRPM | Red line | 8300.0 |
mEngineMomentOfInertia | How quickly the engine will accelerate/slow down | 25.0 |
mEngineBrakingFactor | Amount of engine braking | -5000.0 |
mForceApplyHeightBrake | Amount of front/back body roll during braking - more negative = more roll | -0.7 |
mForceApplyHeightAccel | Amount of front/back body roll during acceleration | -0.055 |
mForceApplyHeightSteering | Amount of body roll during normal steering | -0.12 |
mForceApplyHeightDrifting | Amount of body roll during steering | -0.14 |
mSteeringAngleMin | Maximum steering angle at high velocity | 11.5 |
mSteeringAngleMax | Maximum steering angle at low velocity | 17.0 |
mSteeringAngleMinVelocity | High velocity for above steering angle - meters/sec | 25.0 |
mSteeringAngleMaxVelocity | Low velocity for above steering angle - meters/sec | 12.0 |
mSteeringResponse | Amount that steering can change in 1 frame - low values = sluggish repsonse, max value = 2.0 | 0.090 |
mSteeringDragCoeff | Amount of decelleration due to steering - the higher the number, the more speed you lose | 2.0 |
mBrakingFactor | How strong the brakes are | 2.0 |
mSinDriftMaxAngle | Sine of maximum drift angle (eg 45 degrees = 0.707, 30 degrees = 0.5) | 0.707 |
mDriftScaleMin | How "slippy" a "no accelerator" drift is | 0.6 |
mDriftScaleMax | How "slippy" a "max accelerator" drift is | 0.9 |
mDriftMaxAngularMomentumAt60 | How fast drifts turn at 60mph | 800 |
mDriftMaxAngularMomentumAt110 | How fast drifts turn at 110mph | 1150 |
mAutoDriftDelay | How easily the car autodrifts | 0.5 |
mDriftTurnRate | How responsive the drift is to steering | 1.2 |
mDriftMinSpeed | Slowest speed at which drifting is possible (MPH) | 65.0 |
mDriftMaxSpeedPressure | Pressure required on brakes at maximum speed (130MPH) to trigger a drift (less than 1.0) | 0.5 |
mWallCollisionPenalty | How much speed to retain after a wall collision - smaller number = slower speed after collision | 0.99 |
mLowSpeedDrivingModelThreshold | mLowSpeedDrivingModelThreshold is in miles per hour | 35.0 |
mLowSpeedSteeringAngleMax | how much you can steer during low-speed driving model | 30 |
mLowSpeedTorqueFactor1 | two factors to fiddle with that affect how quickly the LSDM lets the car acclerate | 0.95 |
mLowSpeedTorqueFactor2 | 0.12 | |
mFrontDist | How far from the middle of the car is the fron axle? | 1.3 |
mRearDist | ...and the rear axle | -1.3 |
Gear ratios | ||
mGearRatioFinal | 3.39 | |
mGearRatioReverse | -3.44 | |
mGearRatios[0] | 0.0 | |
mGearRatios[1] | 3.5 | |
mGearRatios[2] | 2.25 | |
mGearRatios[3] | 1.6 | |
mGearRatios[4] | 1.35 | |
mGearRatios[5] | 1.14 | |
mGearRatios[6] | 0.0 | |
Gravity | ||
mGravityCarDown | 10.0 | |
mGravityDown | 10.0 | |
Suspension | ||
mSprings[0].mCarJoinPosLocal.y | 0.04 | |
mSprings[0].mNaturalLength | 0.16 | |
mSprings[0].mConstant | 60000 | |
mSprings[0].mDamping | 5000 | |
mSprings[1].mCarJoinPosLocal.y | 0.04 | |
mSprings[1].mNaturalLength | 0.16 | |
mSprings[1].mConstant | 60000 | |
mSprings[1].mDamping | 5000 | |
mSprings[2].mCarJoinPosLocal.y | 0.04 | |
mSprings[2].mNaturalLength | 0.16 | |
mSprings[2].mConstant | 60000 | |
mSprings[2].mDamping | 5000 | |
mSprings[3].mCarJoinPosLocal.y | 0.04 | |
mSprings[3].mNaturalLength | 0.16 | |
mSprings[3].mConstant | 60000 | |
mSprings[3].mDamping | 5000 | |
mTempEngineTorque | Engine torque | 610.0 |
Mass of car | ||
mMass | 950 | |
mRealMass | 2000 | |
Inertia tensor | ||
mInverseInertiaTensorLocal.a | 0.0010 | |
mInverseInertiaTensorLocal.e | 0.0011 | |
mInverseInertiaTensorLocal.i | 0.0008 | |
Boost | ||
mBoostMaxSpeed | Max speed during Boost in MPH | 141.0 |
mBoostCameraMovementForwards | Camera movement during boost | 0.8 |
mBoostCameraMovementUpwards | 0.0 |