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Shader Technique: Difference between revisions

Linked development subpage.
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(Linked development subpage.)
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| importedby = [[Material Technique]]
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{{subpage|Development|text=Information on versions of the Shader Technique resource type used during development.}}
 
The Shader Technique resource type is the primary shader type in Burnout Paradise. It is used in conjunction with the [[Shader Program Buffer]] type, which holds precompiled shaders.
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