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Material Technique/Development: Difference between revisions

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| 0xC || 0x4 || [[Material State|MaterialState]]* || mpMaterialState || || Imported resource
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| 0x10 || 0x2 || uint16_t || mu16StateFlags || State flags || Null in samples<br>At runtime, 2+4 set for animated materials<br>0x10 set if object/global vertex shader constants present in [[Shader Technique]]
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| 0x12 || 0x2 || uint16_t || mu16VertexProgramHash12 || || Hash calculated at runtime
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