Vertex Descriptor/PlayStation 3: Difference between revisions
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| 0x0 || 0x4 || int32_t || m_refCount || || Always 0?
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| 0x4 || 0x4 || uint32_t || m_typesFlags ||
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| 0x8 || 0x2 || uint16_t || m_numStreams || Number of streams || Always 1?
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| 0xA || 0x2 || uint16_t || m_numElements || Number of elements || Maximum allowed is 16
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| 0xC || 0x2 || uint16_t || m_frequencyDividerOperation || Frequency divider operation for each element ||
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| 0xE || 0x2 || uint16_t || m_pad0 || Padding ||
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! Name !! Value !! Comments
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| ELEMENTTYPEFLAG_TANGENT || 0x4000 ||
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| ELEMENTTYPEFLAG_TEX7 || 0x8000 ||
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| ELEMENTTYPEFLAG_BINORMAL || 0x8000 ||
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