Sound Weapon: Difference between revisions

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m (Fix ID)
(Was looking at the wrong thing file, this is actually Sound Weapon.)
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{{ParadiseResourceTypeInfobox
{{ParadiseResourceTypeInfobox
| name = BkSoundBulletImpact
| name = BkSoundWeapon
| othernames = SoundBulletImpact Data
| othernames = SoundWeapon Data
| id = 0x11002
| id = 0x11000
| category = Game-specific<br />(Black 2)
| category = Game-specific<br />(Black 2)
| memdist = Main Memory only
| memdist = Main Memory only
}}
}}


Bullet impacts are used in [[Black 2 (2007-02-13 build)]]. They are per-weapon lists of [[Sound Gunsu|Gunsus]], which are referenced directly rather than imported.
Weapon sound data resources are used in [[Black 2 (2007-02-13 build)]]. They are per-weapon lists of [[Sound Gunsu|Gunsus]], which are referenced directly rather than imported.


= Structures =
= Structures =
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| 0x4 || 0x4 || uint32_t || ? || Resource size ||
| 0x4 || 0x4 || uint32_t || ? || Resource size ||
|-
|-
| 0x8 || 0x4 || uint32_t || ? || Number of bullet impact gunsus ||
| 0x8 || 0x4 || uint32_t || ? || Number of weapon gunsus ||
|-
|-
| 0xC || 0x4 || [[Resource ID]]* || ? || Bullet impact gunsu resource IDs || See [[Sound Gunsu]]
| 0xC || 0x4 || [[Resource ID]]* || ? || Weapon gunsu resource IDs || See [[Sound Gunsu]]
|}
|}

Revision as of 02:29, 10 October 2023

BkSoundWeapon
aka SoundWeapon Data
No Example
Resource names Unknown
Type ID 0x11000
Category Game-specific
(Black 2)
Memory
distribution
Main Memory only
Imports Unknown
Imported by Unknown
Editor
available?
No

Weapon sound data resources are used in Black 2 (2007-02-13 build). They are per-weapon lists of Gunsus, which are referenced directly rather than imported.

Structures

Header

Offset Length Type Name Description Comments
0x0 0x4 uint32_t ? Version? Always 1
0x4 0x4 uint32_t ? Resource size
0x8 0x4 uint32_t ? Number of weapon gunsus
0xC 0x4 Resource ID* ? Weapon gunsu resource IDs See Sound Gunsu