Sound Weapon: Difference between revisions

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| name = BkSoundBulletImpact
| name = BkSoundBulletImpact
| othernames = SoundBulletImpact Data
| othernames = SoundBulletImpact Data
| id = 0x11000
| id = 0x11002
| category = Game-specific<br />(Black 2)
| category = Game-specific<br />(Black 2)
| memdist = Main Memory only
| memdist = Main Memory only

Revision as of 02:23, 10 October 2023

BkSoundBulletImpact
aka SoundBulletImpact Data
No Example
Resource names Unknown
Type ID 0x11002
Category Game-specific
(Black 2)
Memory
distribution
Main Memory only
Imports Unknown
Imported by Unknown
Editor
available?
No

Bullet impacts are used in Black 2 (2007-02-13 build). They are per-weapon lists of Gunsus, which are referenced directly rather than imported.

Structures

Header

Offset Length Type Name Description Comments
0x0 0x4 uint32_t ? Version? Always 1
0x4 0x4 uint32_t ? Resource size
0x8 0x4 uint32_t ? Number of bullet impact gunsus
0xC 0x4 Resource ID* ? Bullet impact gunsu resource IDs See Sound Gunsu