Sound Weapon: Difference between revisions
Content added Content deleted
(Created page.) |
m (Fix ID) |
||
Line 2: | Line 2: | ||
| name = BkSoundBulletImpact |
| name = BkSoundBulletImpact |
||
| othernames = SoundBulletImpact Data |
| othernames = SoundBulletImpact Data |
||
| id = |
| id = 0x11002 |
||
| category = Game-specific<br />(Black 2) |
| category = Game-specific<br />(Black 2) |
||
| memdist = Main Memory only |
| memdist = Main Memory only |
Revision as of 02:23, 10 October 2023
BkSoundBulletImpact | |
---|---|
aka SoundBulletImpact Data | |
Type ID | 0x11002 |
Category | Game-specific (Black 2) |
Memory distribution |
Main Memory only |
Editor available? |
No |
Bullet impacts are used in Black 2 (2007-02-13 build). They are per-weapon lists of Gunsus, which are referenced directly rather than imported.
Structures
Header
Offset | Length | Type | Name | Description | Comments |
---|---|---|---|---|---|
0x0 | 0x4 | uint32_t | ? | Version? | Always 1 |
0x4 | 0x4 | uint32_t | ? | Resource size | |
0x8 | 0x4 | uint32_t | ? | Number of bullet impact gunsus | |
0xC | 0x4 | Resource ID* | ? | Bullet impact gunsu resource IDs | See Sound Gunsu |