Shader Technique: Difference between revisions

m
Constant name hash format
(Linked development subpage.)
m (Constant name hash format)
 
Line 106:
! Offset !! Length !! Type !! Name !! Description !! Comments
|-
| 0x0 || 0x4 || uint32_t* || mpuHashKeys || Constant names hashed || CRC32?JAMCRC
|-
| 0x4 || 0x4 || char** || mppcNames || ||