Shader Technique: Difference between revisions
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Constant name hash format
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m (Constant name hash format) |
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! Offset !! Length !! Type !! Name !! Description !! Comments
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| 0x0 || 0x4 || uint32_t* || mpuHashKeys || Constant names hashed ||
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| 0x4 || 0x4 || char** || mppcNames || ||
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