Shader Program Buffer: Difference between revisions
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(Further PS3 info.) |
(Note PS3 buffers being in GrSys.) |
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| id = 0x12 |
| id = 0x12 |
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| category = Generic |
| category = Generic |
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| memdist = Shader in Main Memory<br />Buffer in [[Bundle 2/Burnout Paradise#Memory types|secondary]] |
| memdist = Shader in Main Memory<br />Buffer in [[Bundle 2/Burnout Paradise#Memory types|secondary]] or<br />Buffer in Graphics System (PS3) |
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| importedby = [[Shader Technique]] |
| importedby = [[Shader Technique]] |
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}} |
}} |