Resource Types: Difference between revisions

Link last Black 2 resource types and add that all types are documented.
(Link some more Black 2 types.)
(Link last Black 2 resource types and add that all types are documented.)
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All variants of the [[Bundle]] container have a per-entry field defining the resource's type. Many types have varying and/or conflicting names in different locations, so alternate names are given alongside a name known not to cause conflicts. Additionally, the Shader Technique and Shader types share a type ID despite being unique.
 
As of 2023-10-10, all existent resource types in all retail games and development builds have at least partial documentation available. If a type is not linked, there are no available real-world examples. Types not listed at all may be [[#Missing resource types|missing]] entirely. Should further development builds become available, these gaps may be filled.
 
Known resource types can be found below.
Line 232 ⟶ 234:
| 0x10026 || [[LUA Script|LUAScript]] || LUACode
|-
| 0x11000 || [[Sound Weapon|BkSoundWeapon]] || SoundWeapon Data
|-
| 0x11001 || [[Sound Gunsu|BkSoundGunsu]] || SoundGunsu Data
|-
| 0x11002 || [[Sound Bullet Impact|BkSoundBulletImpact]] || SoundBulletImpact Data
|-
| 0x11003 || [[Sound Bullet Impact List|BkSoundBulletImpactList]] || SoundBulletImpactList
|-
| 0x11004 || [[Sound Bullet Impact Stream|BkSoundBulletImpactStream]] || SoundBulletImpactStream Data
|}