Resource Types: Difference between revisions

Linked generic resource types found in Black 2.
(Linked resource type.)
(Linked generic resource types found in Black 2.)
Line 12:
| 0x1 || [[Material]] || RwMaterial, MaterialAssembly
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| 0x2 || [[Renderable Mesh|RenderableMesh]] || Renderable
|-
| 0x3 || [[Text File|TextFile]] ||
|-
| 0x4 || [[Draw Indexed Parameters|DrawIndexParams]] ||
|-
| 0x5 || [[Index Buffer|IndexBuffer]] ||
|-
| 0x6 || [[Mesh State|MeshState]] ||
|-
| 0x9 || [[Vertex Buffer|VertexBuffer]] ||
|-
| 0xA || [[Vertex Descriptor|VertexDescriptor]] || RwVertexDesc
Line 36:
| 0xF || [[Material State|MaterialState]] || BlendState
|-
| 0x10 || [[Depth Stencil State|DepthStencilState]] ||
|-
| 0x11 || [[Rasterizer State|RasterizerState]] ||
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| 0x12 || [[Shader Program Buffer|RwShaderProgramBuffer]] || PixelShader, VertexShader, ShaderProgramState
|-
| 0x14 || [[Shader Parameter|RwShaderParameter]] || ShaderParameter
|-
| 0x15 || [[Renderable Assembly|RenderableAssembly]] ||
|-
| 0x16 || RwDebug ||