Resource Types: Difference between revisions

Split Shader and Shader Technique and a added sentence about it.
(Linked resource type.)
(Split Shader and Shader Technique and a added sentence about it.)
Line 1:
All variants of the [[Bundle]] container have a per-entry field defining the resource's type. Many types have varying and/or conflicting names in different locations, so alternate names are given alongside a name known not to cause conflicts. Additionally, the Shader Technique and Shader types share a type ID despite being unique.
 
Known resource types can be found below.
Line 100:
| 0x31 || [[PFX Hooks|PFXHookBundle]] || GuiPFXHook
|-
| 0x32 || [[Shader Technique|ShaderTechnique]] || Shader
|-
| 0x32 || [[Shader]] ||
|-
| 0x40 || RawFile || File, RAW