Resource Types: Difference between revisions

Added list of missing types.
(Added cut Cagney resource types.)
(Added list of missing types.)
Line 42:
| 0x12 || RwShaderProgramBuffer || PixelShader, VertexShader, ShaderProgramState
|-
| 0x14 || RwShaderParameter || ShaderParameter
|-
| 0x15 || RenderableAssembly ||
Line 74:
| 0x24 || ClusteredMesh || CollisionMeshData
|-
| 0x25 || [[ID List|IdList]] || ResourceIdList
|-
| 0x26 || InstanceCollisionList ||
Line 238:
| 0x11003 || BkSoundBulletImpactList || SoundBulletImpactList
|-
| 0x11004 || BkSoundBulletImpactStream || SoundBullerImpactStreamSoundBulletImpactStream Data
|}
 
= Missing resource types =
There are 5 resource types not present in any known build. All of these are from early development. Known information is listed below.
 
{| class="wikitable"
! ID !! Date range !! Information
|-
| 0x7 || Removed before 2006-06-29 || Likely mesh-related
|-
| 0x8 || Removed before 2006-06-29 || Likely mesh-related
|-
| 0x13 || Removed before 2006-06-29 || Likely shader-related
|-
| 0x20 || Added after 2006-06-29<br/>Removed before 2006-11-13 ||
|-
| 0x10017 || Added after 2006-11-13<br/>Removed before 2007-02-22 || Game-specific (Burnout Paradise)<br/>Not present in available 2007-01-24 bundles. Either not TRK-related or removed before that date
|}