Resource Types: Difference between revisions
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(Linked resource type.) |
(Split Shader and Shader Technique and a added sentence about it.) |
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All variants of the [[Bundle]] container have a per-entry field defining the resource's type. Many types have varying and/or conflicting names in different locations, so alternate names are given alongside a name known not to cause conflicts. |
All variants of the [[Bundle]] container have a per-entry field defining the resource's type. Many types have varying and/or conflicting names in different locations, so alternate names are given alongside a name known not to cause conflicts. Additionally, the Shader Technique and Shader types share a type ID despite being unique. |
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Known resource types can be found below. |
Known resource types can be found below. |
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| 0x31 || [[PFX Hooks|PFXHookBundle]] || GuiPFXHook |
| 0x31 || [[PFX Hooks|PFXHookBundle]] || GuiPFXHook |
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| 0x32 || [[Shader Technique|ShaderTechnique]] || |
| 0x32 || [[Shader Technique|ShaderTechnique]] || |
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| 0x32 || [[Shader]] || |
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| 0x40 || RawFile || File, RAW |
| 0x40 || RawFile || File, RAW |