Resource Types: Difference between revisions
Added 4 missing types, 2 new types, and some additional information. Removed section for missing types.
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All variants of the [[Bundle]]
As of 2023-10-10, all existent resource types in all retail games and development builds have at least partial documentation available. If a type is not linked, there are no available real-world examples. The only types missing any information are IDs 0x20, potentially 0xC000, and any unknown IDs if they exist. Should further information become available, these gaps may be filled.
Known resource types can be found below.
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= Bundle Resource Types =
{| class="wikitable"
! ID !! Name !! Alternate names !! Comments
|-
| 0x0 || [[Texture]] || RwRaster<br>PlaneTexture<br>TexturePage ||
|-
| 0x1 || [[Material]] || RwMaterial<br>MaterialAssembly<br>GTMATERIAL ||
|-
| 0x2 || [[Renderable Mesh|RenderableMesh]] || Renderable || Deprecated prior to 2006-11-13.
|-
| 0x3 || [[Text File|TextFile]] || BUNDLEINDEX ||
|-
| 0x4 || [[Draw Indexed Parameters|DrawIndexParams]] || DRAWINDPARAM || Deprecated prior to 2006-11-13.
|-
| 0x5 || [[Index Buffer|IndexBuffer]] || || Deprecated prior to 2006-11-13.
|-
| 0x6 || [[Mesh State|MeshState]] || || Deprecated prior to 2006-11-13.
|-
| 0x7 || TEXTUREAUXINFO || || No examples.<br>Deprecated prior to 2006-06-29.
|-
| 0x8 || VERTEXBUFFERITEM || || No examples.<br>Deprecated prior to 2006-06-29.
|-
| 0x9 || [[Vertex Buffer|VertexBuffer]] || || Deprecated prior to 2006-11-13.
|-
| 0xA || [[Vertex Descriptor|VertexDescriptor]] || RwVertexDesc ||
|-
| 0xB || [[Material CRC32|RwMaterialCRC32]] || MATERIALCRC32 || Deprecated prior to 2007-02-22.
|-
| 0xC || [[Renderable]] || RwRenderable, GtRenderable ||
|-
| 0xD || [[Material Technique|MaterialTechnique]] || RWMATERIAL || Only used on PS3 and X360.
|-
| 0xE || [[Texture State|TextureState]] || RwTextureState ||
|-
| 0xF || [[Material State|MaterialState]] || BlendState ||
|-
| 0x10 || [[Depth Stencil State|DepthStencilState]] || || Deprecated prior to 2006-11-13.
|-
| 0x11 || [[Rasterizer State|RasterizerState]] || || Deprecated prior to 2006-11-13.
|-
| 0x12 || [[Shader Program Buffer|RwShaderProgramBuffer]] || PixelShader<br>VertexShader<br>ShaderProgramState || Not used in the original PC game.
|-
| 0x13 || RenderTargetState || || No examples.<br>Deprecated prior to 2006-06-29.
|-
| 0x14 || [[Shader Parameter|RwShaderParameter]] || ShaderParameter || Deprecated prior to 2006-11-13.
|-
| 0x15 || [[Renderable Assembly|RenderableAssembly]] || GTRENDERABLE || Deprecated prior to 2006-11-13.
|-
|
|-
|
|-
| 0x18 || [[Voice Hierarchy|VoiceHierarchy]] || ||
|-
|
|-
| 0x1A || InterpreterData || || No examples.
|-
|
|-
| 0x1C || [[AttribSys Vault|AttribSysVault]] || ||
|-
|
|-
|
|-
|
|-
| 0x20 || ? || || No examples.<br>Added after 2006-06-29<br>Removed before 2006-11-13
|-
|
|-
| 0x22 || [[LUA Code|LuaCode]] || ||
|-
|
|-
| 0x24 || [[Clustered Mesh|ClusteredMesh]] || CollisionMeshData || Used until at least 2007-01-24.<br>Deprecated prior to 2007-10-31.
|-
| 0x25 || [[ID List|IdList]] || ResourceIdList ||
|-
| 0x26 || InstanceCollisionList || || No examples.
|-
|
|-
| 0x28 || [[Satnav Tile|SatNavTile]] || Tile<br>MAP_TILE || Used until at least 2007-02-22.<br>Deprecated prior to 2007-10-31.
|-
| 0x29 || [[Satnav Tile Directory|SatNavTileDirectory]] || TileDirectory<br>MAP_TILE_DIRECTORY || Used until at least 2007-02-22.<br>Deprecated prior to 2007-10-31.
|-
| 0x2A || [[Model]] || VehicleModel<br>WheelModel<br>PropModel ||
|-
|
|-
| 0x2C || [[HUD Message|HudMessage]] || GuiHudMessage ||
|-
| 0x2D || [[HUD Message List|HudMessageList]] || || Deprecated prior to 2007-02-22.
|-
| 0x2E || [[HUD Message Sequence|HudMessageSequence]] || ||
|-
| 0x2F || [[HUD Message Sequence Dictionary|HudMessageSequenceDictionary]] || ||
|-
| 0x30 || [[World Painter 2D|WorldPainter2D]] || World Painter 2D ||
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
|
|-
| 0x44 || DeveloperList || || No examples.<br>Only present in 1.3.
|-
| 0x45 || [[Comms Tool List Definition|CommsToolListDefinition]] || CommsToolDef || Introduced in 1.4.
|-
| 0x46 || [[Comms Tool List|CommsToolList]] || CommsToolInst || Introduced in 1.4.
|-
|
|-
| 0x51 || [[Animation Collection|AnimationCollection]] || || Introduced in 1.4.
|-
| 0x2710 || [[Character Animation Bank Data|CharAnimBankFile]] || Character Animation Bank Data || Black 2
|-
|
|-
|
|-
| 0x343F || [[Bear Data|BearFile]] || Bear Data || Black 2
|-
| 0x3A98 || [[Prop Instance List|BkPropInstanceList]] || || Black 2
|-
| 0xA000 || [[Registry]] || PLAYBACK_REGISTRY ||
|-
| 0xA010 || GENERIC_RWAC_FACTORY_CONFIGURATION || || No examples.
|-
| 0xA020 || [[Generic RWAC Wave Content|GenericRwacWaveContent]] || Generic Wave Content ||
|-
| 0xA021 || [[Ginsu Wave Content|GinsuWaveContent]] || Ginsu Wave Content ||
|-
|
|-
| 0xA023 || [[CSIS|Csis]] || CSIS ||
|-
| 0xA024 || [[Nicotine Map|Nicotine]] || Nicotine Map ||
|-
|
|-
| 0xA026 || FreqContent || FREQUENCY_CONTENT_DATA || No examples.
|-
| 0xA027 || VoiceHierarchyCollection || || No examples.
|-
| 0xA028 || [[Generic RWAC Reverb IR Content|GenericRwacReverbIRContent]] || Generic Reverb IR Content<br>REVERB_IR_CONTENT || Introduced after 2006-11-13.<br>Deprecated prior to 2007-10-31.
|-
| 0xA029 || [[Snapshot Data|SnapshotData]] || Snapshot Data ||
|-
| 0xB000 || [[Zone List|ZoneList]] || ||
|-
| 0xC001 || VFX || || No examples.
|-
| 0x10000 || [[Loop Model|LoopModel]] || SOUND_LOOPMODEL ||
|-
|
|-
|
|-
|
|-
| 0x10004 || [[Deformation Model|DeformationModel]] || ||
|-
| 0x10005 || [[Vehicle List/Burnout Paradise|VehicleList]] || ||
|-
| 0x10006 || [[Vehicle Graphics|GraphicsSpec]] || VehicleGraphics<br>VEHICLE_GRAPHICS_SPEC ||
|-
| 0x10007 || PhysicsSpec || VEHICLE_PHYSICS_SPEC ||
|-
| 0x10008 || [[Particle Description Collection|ParticleDescriptionCollection]] || PARTICLE_DESCRIPTION ||
|-
| 0x10009 || [[Wheel List|WheelList]] || ||
|-
| 0x1000A || [[Wheel Graphics|WheelGraphicsSpec]] || WheelGraphics ||
|-
| 0x1000B || [[Texture Name Map|TextureNameMap]] || ||
|-
| 0x1000C || [[ICE List|ICEList]] || || Used until at least 2007-02-22.<br>Deprecated prior to 2007-10-31.
|-
| 0x1000D || [[ICE Data|ICEData]] || ICE || Used until at least 2007-02-22.<br>Deprecated prior to 2007-10-31.
|-
| 0x1000E || [[Progression Data/Burnout Paradise|ProgressionData]] || Progression ||
|-
| 0x1000F || [[Prop Physics|PropPhysics]] || ||
|-
| 0x10010 || [[Prop Graphics List|PropGraphicsList]] || ||
|-
| 0x10011 || [[Prop Instance Data|PropInstanceData]] || PropInstances<br>PROP_INSTANCE ||
|-
|
|-
|
|-
|
|-
| 0x10015 || [[Graphics Stub|GraphicsStub]] || TrafficStub<br>TrafficGraphicsStub<br>TRAFFIC_GFX_STUB ||
|-
| 0x10016 || [[Static Sound Map|StaticSoundMap]] || SOUND_STATIC_MAP ||
|-
| 0x10017 || [[PFX Hooks|PFXHookBundle]] || GuiPFXHook || Added after 2006-11-13.<br>Replaced by type 0x31 prior to 2007-02-22.
|-
| 0x10018 || [[Street Data|StreetData]] || STREETDATA_DATA ||
|-
| 0x10019 || [[VFX Mesh Collection|VFXMeshCollection]] || BrnVFXMeshCollection ||
|-
| 0x1001A || [[Massive Lookup Table|MassiveLookupTable]] || ||
|-
|
|-
| 0x1001C || [[Streamed Deformation|StreamedDeformationSpec]] || ||
|-
| 0x1001D || [[Particle Description|ParticleDescription]] || ||
|-
|
|-
|
|-
| 0x10020 || [[Flapt File|FlaptFile]] || ||
|-
| 0x10021 || [[Profile Upgrade|ProfileUpgrade]] || || Introduced in 1.3.<br>Only used in 1.9.
|-
| 0x10022 || OfflineChallengeList || || No examples.<br>Only present in 1.3.
|-
| 0x10023 || [[Vehicle Animation|VehicleAnimation]] || || Introduced in 1.4.
|-
| 0x10024 || [[Body Part Remap Data|BodypartRemapData]] || BodyPartRemapping || Introduced in 1.4.
|-
| 0x10025 || [[LUA List|LUAList]] || LUAInst || Introduced in 1.6.
|-
| 0x10026 || [[LUA Script|LUAScript]] || LUACode || Introduced in 1.6.
|-
| 0x11000 || [[Sound Weapon|BkSoundWeapon]] || SoundWeapon Data || Black 2
|-
| 0x11001 || [[Sound Gunsu|BkSoundGunsu]] || SoundGunsu Data || Black 2
|-
| 0x11002 || [[Sound Bullet Impact|BkSoundBulletImpact]] || SoundBulletImpact Data || Black 2
|-
| 0x11003 || [[Sound Bullet Impact List|BkSoundBulletImpactList]] || SoundBulletImpactList || Black 2
|-
| 0x11004 || [[Sound Bullet Impact Stream|BkSoundBulletImpactStream]] ||
|}
|