RenderWare Data Types

From Burnout Wiki

This page lists data types built into RenderWare 3.

Structures

RwV3d

A structure comprised of three floats, mainly used to represent the location of a point in 3D space.

Offset Length Type Name Description Comments
0x0 0x4 RwReal x X value
0x4 0x4 RwReal y Y value
0x8 0x4 RwReal z Z value

RwBBox

A structure defining the supremum and infimum vertices of a bounding box.

Offset Length Type Name Description Comments
0x0 0xC RwV3d sup Supremum vertex
0xC 0xC RwV3d inf Infimum vertex

RwPlane

Offset Length Type Name Description Comments
0x0 0xC RwV3d normal
0xC 0x4 RwReal distance

RwRGBA

Offset Length Type Name Description Comments
0x0 0x1 RwUInt8 red
0x1 0x1 RwUInt8 green
0x2 0x1 RwUInt8 blue
0x3 0x1 RwUInt8 alpha