RenderWare Data Types

From Burnout Wiki

This page lists data types built into RenderWare 3.

Structures[edit | edit source]

RwV3d[edit | edit source]

A structure comprised of three floats, mainly used to represent the location of a point in 3D space.

Offset Length Type Name Description Comments
0x0 0x4 RwReal x X value
0x4 0x4 RwReal y Y value
0x8 0x4 RwReal z Z value

RwBBox[edit | edit source]

A structure defining the supremum and infimum vertices of a bounding box.

Offset Length Type Name Description Comments
0x0 0xC RwV3d sup Supremum vertex
0xC 0xC RwV3d inf Infimum vertex

RwPlane[edit | edit source]

Offset Length Type Name Description Comments
0x0 0xC RwV3d normal
0xC 0x4 RwReal distance

RwRGBA[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x1 RwUInt8 red
0x1 0x1 RwUInt8 green
0x2 0x1 RwUInt8 blue
0x3 0x1 RwUInt8 alpha