Prop Graphics List: Difference between revisions
Added infobox and normalized some content.
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{{ParadiseResourceTypeInfobox
The prop graphics list contains a list of the props and their respective [[Model (Burnout Paradise) | Model]] resources.▼
| name = PropGraphicsList
| resourcenames = PRP_GL__*<br /><sup><small>*Track unit ID</small></sup>
| id = 0x10010
| category = Game-specific<br />(Burnout Paradise)
| memdist = Main Memory only
| imports = 1 [[Model]] per prop<br />1 [[Model]] per part
}}
▲The prop graphics list contains a list of the props and their respective [[
= Structures =
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| 0xC || 0x4 || uint8_t || muNumberOfPropPartModels || Number of parts ||
|-
| 0x10 || 0x4 || [[#Props::PropGraphics
|-
| 0x14 || 0x4 || [[#Props::PropPartGraphics
|}
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| 0xC || 0x4 || uint8_t || muNumberOfPropPartModels || Number of parts ||
|-
| 0x10 || 0x8 || [[#Props::PropGraphics
|-
| 0x18 || 0x8 || [[#Props::PropPartGraphics
|}
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| 0x0 || 0x4 || uint32_t || muTypeId || ||
|-
| 0x4 || 0x4 || [[
|-
| 0x8 || 0x4 || [[#Props::PropPartGraphics
|}
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| 0x0 || 0x4 || uint32_t || muTypeId || ||
|-
| 0x4 || 0x4 || || ||
|-
| 0x8 || 0x8 || [[
|-
| 0x10 || 0x8 || [[#Props::PropPartGraphics
|}
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| 0x4 || 0x4 || uint32_t || muPartId || ||
|-
| 0x8 || 0x4 || [[
|}
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| 0x4 || 0x4 || uint32_t || muPartId || ||
|-
| 0x8 || 0x8 || [[
|}
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