Modding: Difference between revisions

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| [https://github.com/EdnessP/scripts/blob/main/burnout/bxv_palsplit.bms BGV Palette Splitter] || [[User:Edness|Edness]] || Supports extracting and reimporting the bitmaps and split 4, 6 and 8 two-grouped interleaved palettes used by PS2 [[Burnout Vehicle|Burnout Vehicle]] files. Also supports PSP and, partially, Xbox 360 files.
| [https://github.com/EdnessP/scripts/blob/main/burnout/bxv_palsplit.bms BGV Palette Splitter] || [[User:Edness|Edness]] || Supports extracting and reimporting the bitmaps and split 4, 6 and 8 two-grouped interleaved palettes used by PS2 [[Burnout Vehicle|Burnout Vehicle]] files. Also supports PSP and, partially, Xbox 360 files.
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| [https://github.com/EdnessP/scripts/blob/main/burnout/fmt_Burnout3LRD.py Noesis Exporter] || [[User:Edness|Edness]] || A Noesis plugin to export PS2, PSP, Xbox and Xbox 360 archives and textures from Burnout 3: Takedown, Legends, Revenge and Dominator. Due to format similarities, Black and Need for Speed: Shift (PSP) are also supported.
| [https://github.com/EdnessP/scripts/blob/main/burnout/fmt_Burnout3LRD.py Noesis Exporter] || [[User:Edness|Edness]] || A Noesis plugin to export PS2, PSP, Xbox and Xbox 360 archives, textures and models from Burnout 3: Takedown, Legends, Revenge and Dominator. Due to format similarities, Black and Need for Speed: Shift (PSP) are also supported.
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| [https://github.com/EdnessP/scripts/blob/main/burnout/txdscanner.bms TXD scanner] || [[User:Edness|Edness]] || Extracts TXDs stored in a container. Only really needed for fonts that are stored in the executable. Can be viewed with the Noesis plugin afterward.
| [https://github.com/EdnessP/scripts/blob/main/burnout/txdscanner.bms TXD scanner] || [[User:Edness|Edness]] || Extracts TXDs stored in a container. Only really needed for fonts that are stored in the executable. Can be viewed with the Noesis plugin afterward.