Modding: Difference between revisions

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(Separating some of DGI's addons so more people know about them. Added Noesis.)
 
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| [https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 Noesis] || Rich Whitehouse || General tool for viewing, converting, and extracting models and textures.
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| [https://digiex.net/threads/9711/ Xbox 360 XISO Extractor] || Unknownsomski || Used for extracting Xbox 360 ISO images (particularly useful for Burnout Revenge and Paradise).
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| [https://cdnmega.discordapp.comnz/attachmentsfile/536574250471915556/815609541264932874/GtIDGen.exexANgRQab#0mURpYdeGVL4WfAX6B6d-2wnoS2pnI4dJsTyubFtosc GtIDGen] || [[User:Escape209|escape209]] || GUI program for converting text strings to encoded GtIDs, which are used in various places throughout the Takedown-era games and Paradise, and vice-versa.
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| [https://vgmstream.org/ vgmstream] || || Game sound file player, which supports many of the sound bank formats used across all the Burnout games.
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| [https://github.com/EdnessP/scripts/blob/main/burnout/bxv_palsplit.bms BGV Palette Splitter] || [[User:Edness|Edness]] || Supports extracting and reimporting the bitmaps and split 4, 6 and 8 two-grouped interleaved palettes used by PS2 [[Burnout Vehicle|Burnout Vehicle]] files. Also supports PSP and, partially, Xbox 360 files.
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| [https://github.com/EdnessP/scripts/blob/main/burnout/fmt_Burnout3LRD.py Noesis Exporter] || [[User:Edness|Edness]] || A Noesis plugin to export PS2, PSP, Xbox and Xbox 360 archives, textures and texturesmodels* from Burnout 3: Takedown, Legends, Revenge and Dominator. Due to format similarities, Black and Need for Speed: Shift (PSP) are also supported.<br><small>* Model support is WIP and incomplete.</small>
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| [https://github.com/EdnessP/scripts/blob/main/burnout/txdscanner.bms TXD scanner] || [[User:Edness|Edness]] || Extracts TXDs stored in a container. Only really needed for fonts that are stored in the executable. Can be viewed with the Noesis plugin afterward.
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| [https://cdnmega.discordapp.comnz/attachmentsfile/536574250471915556/773499771620425738/IMG2CLUT_v0.80_Oct27YRsyhSYI#Tx7HnKsFMu-2020.ziphr84YWuLVyK7MC_qxZKZym8HqgpBlwHk IMG2CLUT] || KabutoKun || Converts PNG, BMP, GIF, TIFF and JPG images to the PSP's [[Texture (PSP)|CLUT4/8 texture format]] for use with Burnout Legends and Dominator.
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| [https://cdnmega.discordapp.comnz/attachmentsfile/536574250471915556/759420653269942312/BurnoutTexConv_v0.8_Sep252020.zip0E8HlJSC#hFPhnlwN4FPu_15NK4tn5x9ec8vc6cUwehLLYBmDzg4 Track Texture Converter] || KabutoKun || Converts textures in the <code>STATIC.DAT</code> file of each track to PNG, currently only supports the PS2 games.
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| [https://cdnmega.discordapp.comnz/attachmentsfile/536574250471915556/767120634449756200/Console_Texture_Explorer.exeRFUz0SyR#rqG4GL8TszeFGZhid3Dhverj_3IckdV1Fw2aXMGxXXY Console Texture Explorer] || Dageron || Can be used to locate, view and export textures on Burnout's PS2 and PSP versions.
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| [https://drive.google.com/file/d/1hQs4pyPhzNBdbGFuBmb_5mEn9K7GJGn2/view BGV Blender import addon] || DGIorio || BGV importer addon for Blender 2.79/2.80. All Takedown-era games on all platforms are supported, as well as NFS Shift PSP.