Modding/Burnout Paradise/Memory map: Difference between revisions

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[[File:Burnout Paradise Resource Memory Debug crop.png|thumb|400px|Memory usage by collision resources in the OpenWorldPhy pool. Displayed using a debug menu in [[Burnout Paradise (2008-01-3130 build)]].]]
Burnout Paradise uses the constant <code>KAC_BINARY_MEMORY_MAP</code> for memory management. When modding, it may be necessary to increase the size of the memory pools listed in the memory map. This has been the case in the past when repairing partially corrupt development builds and was necessary when the Canary Island mod's development was stalled due to the collision resources exceeding the size of the OpenWorldPhy/OWPhysics pool.