Memory addresses (Legends): Difference between revisions

From Burnout Wiki
Content added Content deleted
No edit summary
No edit summary
Line 22: Line 22:


= Misc. =
= Misc. =
* <code>0x08B97A80</code> - Minimum speed for crashing against traffic
* <code>0x08B97A80</code> - Minimum speed for crashing against traffic (Float32)
* <code>0x08BB09C0</code> - Toggle traffic checking (boolean)
* <code>0x08BB09C0</code> - Toggle traffic checking (boolean)
* <code>0x08B9867C</code> - Physics impulse scale (Float32)
* <code>0x08B9867C</code> - Physics impulse scale (Float32)
* <code>0x08B987C0</code> - Deform impulse scale (Float32)
* <code>0x08B987C0</code> - Deform impulse scale (Float32)
* <code>0x08D6E8F4</code> - Player lap count
* <code>0x08D6E8F4</code> - Player lap count (UInt32)
* <code>0x08D6EC24</code> - Road Rage player health (Float32)
* <code>0x08D6EC24</code> - Road Rage player health (Float32)
* <code>0x08D73BC4</code> - Pursuit target health (Float32)
* <code>0x08D73BC4</code> - Pursuit target health (Float32)

Revision as of 07:25, 27 January 2021

All offsets listed are valid for the game's PlayStation Portable 2.00/Greatest Hits version (ULUS-10025).

Graphics

  • 0x08BAC504 - Boost flame color modifier (brightness)
  • 0x08BAC510 - Boost flame color modifier (red) (Float32)
  • 0x08BAC514 - Boost flame color modifier (green) (Float32)
  • 0x08BAC518 - Boost flame color modifier (blue) (Float32)
  • 0x08C0BE5C - Rendering switch array (boolean)
    • 0x08C0BE5C - Draw rivals' position markers
    • 0x08C0BE5D - Draw track backdrop
    • 0x08C0BE5F - Draw reflective track surfaces
    • 0x08C0BE61 - Draw track instances
    • 0x08C0BE65 - Draw traffic
    • 0x08C0BE66 - Draw player vehicle
    • 0x08C0BE67 - Draw player vehicle shadow
    • 0x08C0BE68 - Draw bloom
    • 0x08C0BE6A - Draw motion blur
    • 0x08C0BE6B - Draw ingame HUD
    • 0x08C0BE6C - Draw particles
  • 0x08C0BF30 - Chase camera field of view (Float32)
  • 0x08D8E8B0 - Current camera value (UInt32)

Misc.

  • 0x08B97A80 - Minimum speed for crashing against traffic (Float32)
  • 0x08BB09C0 - Toggle traffic checking (boolean)
  • 0x08B9867C - Physics impulse scale (Float32)
  • 0x08B987C0 - Deform impulse scale (Float32)
  • 0x08D6E8F4 - Player lap count (UInt32)
  • 0x08D6EC24 - Road Rage player health (Float32)
  • 0x08D73BC4 - Pursuit target health (Float32)
  • 0x09281380 - Current player vehicle load offset