Memory addresses (Legends)
All offsets listed are valid for the game's PlayStation Portable 2.00/Greatest Hits version (ULUS-10025).
Graphics
0x08BAC504
- Boost flame color modifier (brightness) (Float32)0x08BAC510
- Boost flame color modifier (red) (Float32)0x08BAC514
- Boost flame color modifier (green) (Float32)0x08BAC518
- Boost flame color modifier (blue) (Float32)0x08C0BE5C
- Rendering switch array (boolean)0x08C0BE5C
- Draw rivals' position markers0x08C0BE5D
- Draw track backdrop0x08C0BE5F
- Draw reflective track surfaces0x08C0BE61
- Draw track instances0x08C0BE65
- Draw traffic0x08C0BE66
- Draw player vehicle0x08C0BE67
- Draw player vehicle shadow0x08C0BE68
- Draw bloom0x08C0BE6A
- Draw motion blur0x08C0BE6B
- Draw ingame HUD0x08C0BE6C
- Draw particles
0x08C0BE70
- Race car LOD switch distances (Float32[6])0x08C0BF30
- Chase camera field of view (Float32)0x08D8E8B0
- Current camera value (UInt32)
Misc.
0x08B97A80
- Minimum speed for crashing against traffic (Float32)0x08BB09C0
- Toggle traffic checking (boolean)0x08B9867C
- Physics impulse scale (Float32)0x08B987C0
- Deform impulse scale (Float32)0x08D6E8F4
- Player lap count (UInt32)0x08D6EC24
- Road Rage player health (Float32)0x08D73BC4
- Pursuit target health (Float32)0x09281380
- Current player vehicle load offset