Memory addresses (Legends): Difference between revisions
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AcuteSyntax (talk | contribs) (Created page with "All offsets listed are valid for the game's '''2.00/Greatest Hits version''' (ULUS-10025). = Graphics = * <code>0x08BAC504</code> - Boost flame color modifier (brightness) *...") |
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All offsets listed are valid for the game's '''2.00/Greatest Hits version''' (ULUS-10025). |
All offsets listed are valid for the game's '''PlayStation Portable 2.00/Greatest Hits version''' (ULUS-10025). |
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= Graphics = |
= Graphics = |
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* <code>0x08BAC504</code> - Boost flame color modifier (brightness) |
* <code>0x08BAC504</code> - Boost flame color modifier (brightness) (Float32) |
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* <code>0x08BAC510</code> - Boost flame color modifier (red) (Float32) |
* <code>0x08BAC510</code> - Boost flame color modifier (red) (Float32) |
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* <code>0x08BAC514</code> - Boost flame color modifier (green) (Float32) |
* <code>0x08BAC514</code> - Boost flame color modifier (green) (Float32) |
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** <code>0x08C0BE6B</code> - Draw ingame HUD |
** <code>0x08C0BE6B</code> - Draw ingame HUD |
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** <code>0x08C0BE6C</code> - Draw particles |
** <code>0x08C0BE6C</code> - Draw particles |
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* <code>0x08C0BE70</code> - Race car LOD switch distances (Float32[6]) |
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* <code>0x08C0BF30</code> - Chase camera field of view (Float32) |
* <code>0x08C0BF30</code> - Chase camera field of view (Float32) |
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* <code>0x08D8E8B0</code> - Current camera value (UInt32) |
* <code>0x08D8E8B0</code> - Current camera value (UInt32) |
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= Misc. = |
= Misc. = |
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* <code>0x08B97A80</code> - Minimum speed for crashing against traffic |
* <code>0x08B97A80</code> - Minimum speed for crashing against traffic (Float32) |
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* <code>0x08BB09C0</code> - Toggle traffic checking (boolean) |
* <code>0x08BB09C0</code> - Toggle traffic checking (boolean) |
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* <code>0x08B9867C</code> - Physics impulse scale (Float32) |
* <code>0x08B9867C</code> - Physics impulse scale (Float32) |
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* <code>0x08B987C0</code> - Deform impulse scale (Float32) |
* <code>0x08B987C0</code> - Deform impulse scale (Float32) |
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* <code>0x08D6E8F4</code> - Player lap count |
* <code>0x08D6E8F4</code> - Player lap count (UInt32) |
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* <code>0x08D6EC24</code> - Road Rage player health (Float32) |
* <code>0x08D6EC24</code> - Road Rage player health (Float32) |
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* <code>0x08D73BC4</code> - Pursuit target health (Float32) |
* <code>0x08D73BC4</code> - Pursuit target health (Float32) |
Latest revision as of 23:01, 27 March 2021
All offsets listed are valid for the game's PlayStation Portable 2.00/Greatest Hits version (ULUS-10025).
Graphics
0x08BAC504
- Boost flame color modifier (brightness) (Float32)0x08BAC510
- Boost flame color modifier (red) (Float32)0x08BAC514
- Boost flame color modifier (green) (Float32)0x08BAC518
- Boost flame color modifier (blue) (Float32)0x08C0BE5C
- Rendering switch array (boolean)0x08C0BE5C
- Draw rivals' position markers0x08C0BE5D
- Draw track backdrop0x08C0BE5F
- Draw reflective track surfaces0x08C0BE61
- Draw track instances0x08C0BE65
- Draw traffic0x08C0BE66
- Draw player vehicle0x08C0BE67
- Draw player vehicle shadow0x08C0BE68
- Draw bloom0x08C0BE6A
- Draw motion blur0x08C0BE6B
- Draw ingame HUD0x08C0BE6C
- Draw particles
0x08C0BE70
- Race car LOD switch distances (Float32[6])0x08C0BF30
- Chase camera field of view (Float32)0x08D8E8B0
- Current camera value (UInt32)
Misc.
0x08B97A80
- Minimum speed for crashing against traffic (Float32)0x08BB09C0
- Toggle traffic checking (boolean)0x08B9867C
- Physics impulse scale (Float32)0x08B987C0
- Deform impulse scale (Float32)0x08D6E8F4
- Player lap count (UInt32)0x08D6EC24
- Road Rage player health (Float32)0x08D73BC4
- Pursuit target health (Float32)0x09281380
- Current player vehicle load offset