Lua Functions
This is a list of functions exposed by the game's Lua implementation. A small subset is actively used for the Party Pack challenges; others were left in the unused scripted challenges.
This is a work-in-progress; documentation is lacking and could be wrong in some cases.
Actions
If a function with this name exists in the script, it will be automatically called by the game. #EnableAction must also be called for all, this is normally done in Initialise.
Initialise
Initialise()
The script started.
Update
boolean Update()
Called regularly. Return true to stop the script, false otherwise.
PostUpdate
PostUpdate()