This page lists the datatypes used by Lion particle effect assets.
Structures
cColour8
Offset |
Length |
Type |
Name |
Description |
Comments
|
0x0 |
0x4 |
U32 |
m_RGBA |
|
|
cVector
Offset |
Length |
Type |
Name |
Description |
Comments
|
0x0 |
0x10 |
float[4] |
q |
|
|
cMatrix
cTime
Offset |
Length |
Type |
Name |
Description |
Comments
|
0x0 |
0x4 |
S32 |
mTicks |
|
|
cQuat
Offset |
Length |
Type |
Name |
Description |
Comments
|
0x0 |
0x10 |
U128 |
q |
|
|
U128
Offset |
Length |
Type |
Name |
Description |
Comments
|
0x0 |
0x10 |
uint32_t[4] |
v |
|
|
iLionPosEvaluator
No structure in debug data; however, likely an iterator or integer.
Typedefs
LionHash
Name |
Type |
Length |
Comments
|
LionHash |
uint32_t |
0x4 |
|
LionChar
Name |
Type |
Length |
Comments
|
LionChar |
wchar_t |
0x2 |
|
S8
Name |
Type |
Length |
Comments
|
S8 |
int8_t |
0x1 |
|
S16
Name |
Type |
Length |
Comments
|
S16 |
int16_t |
0x2 |
|
S32
Name |
Type |
Length |
Comments
|
S32 |
int32_t |
0x4 |
|
S64
Name |
Type |
Length |
Comments
|
S64 |
int64_t |
0x8 |
|
U8
Name |
Type |
Length |
Comments
|
U8 |
uint8_t |
0x1 |
|
U16
Name |
Type |
Length |
Comments
|
U16 |
uint16_t |
0x2 |
|
U32
Name |
Type |
Length |
Comments
|
U32 |
uint32_t |
0x4 |
|
vU32
Name |
Type |
Length |
Comments
|
vU32 |
uint32_t |
0x4 |
|
FP32
Name |
Type |
Length |
Comments
|
FP32 |
float_t |
0x4 |
|
vFP32
Name |
Type |
Length |
Comments
|
vFP32 |
float_t |
0x4 |
|