ID List

From Burnout Wiki

The ID List resource type is used in the collision bundle. It lists the polygon soup lists for a track unit. In practice, there is always only one and this resource type is redundant.

Structures[edit | edit source]

CgsResource::ResourceIdList[edit | edit source]

32-bit[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x4 ID* mpaIds
0x4 0x4 uint32_t muNumIds
0x8 0x2 uint8_t[2] muPad padding
0xA 0x6 padding

64-bit[edit | edit source]

Offset Length Type Name Description Comments
0x0 0x8 ID* mpaIds
0x8 0x4 uint32_t muNumIds
0xC 0x2 uint8_t[2] muPad padding
0xE 0x2 padding