How to add a new car (Burnout Paradise): Difference between revisions

From Burnout Wiki
Content added Content deleted
Line 11: Line 11:
# Rename the Files to have the structure VEH_<vehicleid>_AT.BIN, VEH_<vehicleid>_CD.BIN, VEH_<vehicleid>_GR.BIN
# Rename the Files to have the structure VEH_<vehicleid>_AT.BIN, VEH_<vehicleid>_CD.BIN, VEH_<vehicleid>_GR.BIN
## If you don't have a _CD.BIN file for your car, just pick another one and rename it.
## If you don't have a _CD.BIN file for your car, just pick another one and rename it.
# Find the IDs that you have to edit. For all values in the table below, do the following:
# Edit the binary files:
## Find the IDs that you have to edit. For all values in the table below, do the following:
## Edit by clicking on the menu "Edit > Edit ID" and typing in the string in '''lower case'''
## If it worked the name will show up in BundleManager
## Calculate the [[Common Data Types (Burnout_Paradise)#CgsResourceID|CgsResourceID]], by following the schema in the table below, change all letters to lowercase, generate a CRC32 value with HxD and bit swap them
# Open up VEH_<vehicleid>_AT, right click "bunrnoutcarasset", then in the menu click "Change CollectionHash"
## Open up the File in Bundle Manager and look at the IDs. They are corrected, so you have to bit swap them when looking for them, e.g. ac21de43 is 43de21ac in the binary file.
# Put in the AttribSys ID from step three and save
## Open Hexedit and search for the IDs to find out where you have to replace it
## Replace
##If it worked the name will show up in BundleManager
# Open up VEH_<vehicleid>_AT, right click "View Header", then in the menu click "Export Header"
# Calculate the [[Common Data Types (Burnout_Paradise)#Hash Int|Hash Int]] by taking AttribSys ID from step three and hash it as a lookup8 with [https://bpr.bo98.uk/lookup8/ lookup8]. The hash int is the little endian value.
# Edit the header with HxD, replace the values starting from 0x2E8 with the [[Common Data Types (Burnout_Paradise)#Hash Int|Hash Int]]
# Go to BundleManager and import the Header


Then you should see your new car!
Then you should see your new car!

Revision as of 09:34, 15 April 2022

Tools

Steps

  1. Get a vehicle file (_AT.BIN and _GR.BIN)
  2. Open up the vehicles/vehiclelist.bundle in Bundle Manager
  3. Copy Entry for Hunter Cavalry
  4. Give it a new vehicle id (try to format it like the game does i.e. PUSMC01 for P_US_MuscleCar_01).
  5. Give it a new AttribSys ID in the VehicleList. Can be any ID, but try to keep it as a number over 1000000 to prevent conflicts with existing IDs.
  6. Rename the Files to have the structure VEH_<vehicleid>_AT.BIN, VEH_<vehicleid>_CD.BIN, VEH_<vehicleid>_GR.BIN
    1. If you don't have a _CD.BIN file for your car, just pick another one and rename it.
  7. Find the IDs that you have to edit. For all values in the table below, do the following:
    1. Edit by clicking on the menu "Edit > Edit ID" and typing in the string in lower case
    2. If it worked the name will show up in BundleManager
  8. Open up VEH_<vehicleid>_AT, right click "bunrnoutcarasset", then in the menu click "Change CollectionHash"
  9. Put in the AttribSys ID from step three and save

Then you should see your new car!

Values to change

File ID in BundleManager Replace with Comment
VEH__AT AttribSysVault <vehicle_id>_AttribSys
VEH__AT VehicleAnimation <vehicle_id>_VANM
VEH__AT StreamedDeformation <vehicle_id>DeformationModel
VEH__AT BodyPartRemapData <vehicle_id>_BPR
VEH__GR GraphicsSpec <vehicle_id>_Graphics
VEH__CD ResourceID <vehicle_id>

Also change the name and hash in cleartext in VEH_<vehicleid>_CD. The hash in clear text is not bitswapped.

How to select the new car

Use BPR Modder and install Brick Remastered. You can then select with F9 the new car in the mobile Junkyard.

How to name the car

Search your language in LANGUAGE/LANGUAGE_X.bundle and open it up with BundleManager

  1. Calculate the Language Resource Hash, by click on Tools → Hash in the Language Manager and typing in CAR_CAPS_<vehicle_id> for the name or CAR_BLURB_<vehicle_id> for the description
  2. Add the hash at the bottom with the new string
  3. Click on File → Apply changes to apply your changes
  4. Save your changes

You should now see your new name and description of the car!

Things, that are not yet possible

Using a new vehicle manufacturer

Adding a new icon for your new vehicle

Relevant Files

  • GUIAPT/B5PARADISEICON.bundle → Regular Cars
  • GUIAPT/B5BIKEICONS.bundle → Bikes
  • GUIAPT/B5BOOSTCARICONS.bundle → Boost Cars
  • GUIAPT/B5COPCARICONS.bundle → Cop Cars
  • GUIAPT/B5TOYCARICONS.bundle → Toy Cars
  • GUIAPT/B5ICONICARICONS.bundle → Legandary Cars

Issues

  • Not yet clear how to add an entry to AptData.
  • Importing a new icons file with BundleManager breaks the game (Issue)