How to add a new car (Burnout Paradise): Difference between revisions

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== Values to change ==
== Values to change ==

{| class="wikitable"
{| class="wikitable"
! File !! ID in BundleManager !! Replace with !! Comment
! File !! ID in BundleManager !! Replace with !! Comment
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== How to name the car ==
== How to name the car ==
Search your language in LANGUAGE/LANGUAGE_X.bundle and open it up with Bundle Manager
Search your language in LANGUAGE/LANGUAGE_X.bundle and open it up with Bundle Manager.


# Calculate the [[Common Data Types (Burnout_Paradise)#LanguageResourceHash |Language Resource Hash]], by click on Tools → Hash in the Language Manager and typing in CAR_CAPS_<vehicle_id> for the name or CAR_BLURB_<vehicle_id> for the description
# Calculate the [[Common Data Types (Burnout_Paradise)#LanguageResourceHash|Language Resource Hash]], by click on Tools → Hash in the Language Manager and typing in CAR_CAPS_<vehicle_id> for the name or CAR_BLURB_<vehicle_id> for the description
# Add the hash at the bottom with the new string
# Add the hash at the bottom with the new string
# Click on File → Apply changes to apply your changes
# Click on File → Apply changes to apply your changes
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== How to change the attributes of a car ==
== How to change the attributes of a car ==

# Open up VEH_<vehicleid>_AT.BIN with Bundle Manager
# Open up VEH_<vehicleid>_AT.BIN with Bundle Manager
# Open up the AttribSysVault
# Open up the AttribSysVault
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* Importing a new icons file with BundleManager breaks the game ([https://github.com/burninrubber0/Bundle-Manager/issues/5 Issue])
* Importing a new icons file with BundleManager breaks the game ([https://github.com/burninrubber0/Bundle-Manager/issues/5 Issue])


==Changing car speed with bundle manager==
==Changing car speed with Bundle Manager==
#open bundle manager and put it in bundle mode
#open bundle manager and put it in bundle mode
#Click the little folder in the top right
#Click the little folder in the top right