How to add a new car (Burnout Paradise): Difference between revisions

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## Replace
## Replace
##If it worked the name will show up in BundleManager
##If it worked the name will show up in BundleManager
# Unpack the VEH_<vehicleid>_AT with the Noesis and the noesis plugin to a folder
# Open up VEH_<vehicleid>_AT, right click "View Header", then in the menu click "Export Header"
# Calculate the [[Common Data Types (Burnout_Paradise)#Hash Int|Hash Int]] by taking AttribSys ID from step three and hash it as a lookup8 with [https://bpr.bo98.uk/lookup8/ lookup8]. The hash int is the little endian value.
# Calculate the [[Common Data Types (Burnout_Paradise)#Hash Int|Hash Int]] by taking AttribSys ID from step three and hash it as a lookup8 with [https://bpr.bo98.uk/lookup8/ lookup8]. The hash int is the little endian value.
# Edit the file in the AttributeSysVault folder, replace the values starting from 0x2E8 with the [[Common Data Types (Burnout_Paradise)#Hash Int|Hash Int]]
# Edit the header with HxD, replace the values starting from 0x2E8 with the [[Common Data Types (Burnout_Paradise)#Hash Int|Hash Int]]
# Go to BundleManager and import the Header
# Pack it up, rename it to VEH_<vehicleid>_AT and replace it in vehicles.


Then you should see your new car!
Then you should see your new car!