How to add a new car (Burnout Paradise): Difference between revisions
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## Replace |
## Replace |
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##If it worked the name will show up in BundleManager |
##If it worked the name will show up in BundleManager |
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# |
# Open up VEH_<vehicleid>_AT, right click "View Header", then in the menu click "Export Header" |
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# Calculate the [[Common Data Types (Burnout_Paradise)#Hash Int|Hash Int]] by taking AttribSys ID from step three and hash it as a lookup8 with [https://bpr.bo98.uk/lookup8/ lookup8]. The hash int is the little endian value. |
# Calculate the [[Common Data Types (Burnout_Paradise)#Hash Int|Hash Int]] by taking AttribSys ID from step three and hash it as a lookup8 with [https://bpr.bo98.uk/lookup8/ lookup8]. The hash int is the little endian value. |
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# Edit the |
# Edit the header with HxD, replace the values starting from 0x2E8 with the [[Common Data Types (Burnout_Paradise)#Hash Int|Hash Int]] |
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# Go to BundleManager and import the Header |
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# Pack it up, rename it to VEH_<vehicleid>_AT and replace it in vehicles. |
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Then you should see your new car! |
Then you should see your new car! |