How to add a new car (Burnout Paradise): Difference between revisions
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== Values to change == |
== Values to change == |
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{| class="wikitable" |
{| class="wikitable" |
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! File !! ID in BundleManager !! Replace with !! Comment |
! File !! ID in BundleManager !! Replace with !! Comment |
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== How to name the car == |
== How to name the car == |
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Search your language in LANGUAGE/LANGUAGE_X.bundle and open it up with Bundle Manager |
Search your language in LANGUAGE/LANGUAGE_X.bundle and open it up with Bundle Manager. |
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# Calculate the [[Common Data Types (Burnout_Paradise)#LanguageResourceHash |
# Calculate the [[Common Data Types (Burnout_Paradise)#LanguageResourceHash|Language Resource Hash]], by click on Tools → Hash in the Language Manager and typing in CAR_CAPS_<vehicle_id> for the name or CAR_BLURB_<vehicle_id> for the description |
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# Add the hash at the bottom with the new string |
# Add the hash at the bottom with the new string |
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# Click on File → Apply changes to apply your changes |
# Click on File → Apply changes to apply your changes |
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== How to change the attributes of a car == |
== How to change the attributes of a car == |
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# Open up VEH_<vehicleid>_AT.BIN with Bundle Manager |
# Open up VEH_<vehicleid>_AT.BIN with Bundle Manager |
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# Open up the AttribSysVault |
# Open up the AttribSysVault |
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* Importing a new icons file with BundleManager breaks the game ([https://github.com/burninrubber0/Bundle-Manager/issues/5 Issue]) |
* Importing a new icons file with BundleManager breaks the game ([https://github.com/burninrubber0/Bundle-Manager/issues/5 Issue]) |
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==Changing car speed with |
==Changing car speed with Bundle Manager== |
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#open bundle manager and put it in bundle mode |
#open bundle manager and put it in bundle mode |
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#Click the little folder in the top right |
#Click the little folder in the top right |